- May 19, 2016
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Alam Arias authored
Some SDL-related compiling tweaks
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Monster Iestyn authored
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set * -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 18, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- May 16, 2016
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Alam Ed Arias authored
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- Apr 30, 2016
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Sryder authored
For some reason every texture and flat loaded into GL is vertically flipped
- Apr 29, 2016
- Apr 20, 2016
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Monster Iestyn authored
Fix how FF_CUTEXTRA FOFs carry over cutting ability to FOFs below them in the same sector, even if they shouldn't do that
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Monster Iestyn authored
Always wondered why a flag meant for FOF physics was used in the rendering code, lol
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- Mar 31, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
Clang cleanup "taking the absolute value of unsigned type 'unsigned int' has no effect" using abs() on an unsigned should be nop, replace them with (angle_t)() Need someone to verify this does not break any game logic See merge request !63
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- Mar 30, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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