- Oct 13, 2018
-
-
Monster Iestyn authored
Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?) Additionally add some macros for repeated slope end assignments and overflow tests
-
Monster Iestyn authored
Move shared code here instead of duplicating it for both dc_numlights and non-dc_numlights rendering code Also added a few comments, and include the out of range check in the "shared code" above
-
- Oct 09, 2018
-
-
Monster Iestyn authored
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close. See merge request STJr/SRB2!292
-
Sryder authored
No memory leak here, just a very tiny thing I noticed.
-
- Oct 08, 2018
-
-
Monster Iestyn authored
Free SOC_s to a good home See merge request STJr/SRB2!291
-
toaster authored
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!) * Optimise the repeated strlen usage into a single call, which is stored for later.
-
Monster Iestyn authored
Dr. Who And The Sleeping Weather See merge request STJr/SRB2!288
-
Monster Iestyn authored
SP savegame continues icon crash See merge request STJr/SRB2!290
-
Monster Iestyn authored
Makefile: Split zlib and libpng See merge request STJr/SRB2!285
-
- Oct 07, 2018
-
-
SteelT authored
-
SteelT authored
-
SteelT authored
-
Monster Iestyn authored
Fixer mixer: Mixer Memory Leaks See merge request STJr/SRB2!287
-
toaster authored
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
-
Sryder authored
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway. For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory) For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy) So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
-
Sryder authored
-
- Oct 06, 2018
-
-
Sryder authored
-
Sryder authored
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound. Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk. I went back to Z_Malloc and Z_Free for this because they still work after this.
-
Sryder authored
-
- Oct 05, 2018
-
-
Monster Iestyn authored
-
SteelT authored
-
SteelT authored
-
SteelT authored
-
- Oct 04, 2018
-
-
SteelT authored
-
- Oct 01, 2018
-
-
Monster Iestyn authored
Use MemAvailable instead See merge request STJr/SRB2!281
-
- Sep 21, 2018
- Sep 20, 2018
- Sep 11, 2018
-
-
Monster Iestyn authored
Colormap code cleanup See merge request STJr/SRB2!275
-
- Sep 10, 2018
-
-
Monster Iestyn authored
-
- Sep 09, 2018
-
-
Monster Iestyn authored
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be! With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
-
- Sep 02, 2018
-
-
Monster Iestyn authored
Fix for HOM removal in non-green resolutions See merge request STJr/SRB2!273
-
- Aug 31, 2018
-
-
Monster Iestyn authored
-
- Aug 26, 2018
-
-
Monster Iestyn authored
Yo Screen So Wide y Is Invalid See merge request STJr/SRB2!271
-
toaster authored
-
- Aug 25, 2018
-
-
Monster Iestyn authored
v_video Killed The r_radio Star See merge request STJr/SRB2!270
-
Monster Iestyn authored
Zalloc Potter and the Death-Free Hallows See merge request STJr/SRB2!269
-