- Jul 11, 2018
- Jul 10, 2018
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Sal authored
(also prevent a crash when Ballhog balls die)
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Sal authored
You can catch up to 1st faster on Hard vs Normal
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Sal authored
- Don't decrease spinout when boosting - Don't increase banana dragging when in the air or if you're not moving (Not sure about this one, just thought that this would feel better than it always increasing once we add the visual effect) - Play a sound for banana dragging - Correct finish line sounds
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Sal authored
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Sal authored
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Sryder authored
Allow servers to start again See merge request KartKrew/Kart!4
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toaster authored
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toaster authored
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Sryder authored
For some reason both node and servernode are identical at that point. Both were 1 for the client when I tried it myself.
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toaster authored
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- Jul 09, 2018
- Jul 08, 2018
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Sal authored
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Sal authored
Sryder & toaster, please check for me with your compile setups, but this looks like the last warning, in both Release & Debug builds
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Sal authored
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Sryder authored
Internal sky improvement ports See merge request KartKrew/Kart!2
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Sryder authored
They need to download the gamestate first
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Sal authored
Horizon lines, barrel sky distortion
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Sryder authored
Fix ALL of the warnings See merge request KartKrew/Kart!1
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- Jul 07, 2018
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Sryder authored
Thanks toaster
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Sal authored
I don't seem to get this error for some reason, even after upgrading to w64 & GCC 7.2.0, but hopefully this fixes it
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Sryder authored
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Sal authored
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Sal authored
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Sal authored
Thanks, Alam!
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toaster authored
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: * Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case. * Extend the length of all extant buffers to the safety threshold recommended by the compiler. * Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts. * Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
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Sal authored
Updated my compile setup to GCC 6.3, makes it as far as m_misc.c now with ERRORMODE and DEBUGMODE, stops at some gettext related stuff I don't know how to fix now
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- Jul 06, 2018
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Sal authored
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Sryder authored
I've looked at the code above and can't see anything that would try to lower the value below 0 as it's mostly just addition and dividing
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toaster authored
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Sryder authored
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toaster authored
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toaster authored
* Add a way to revert all non-awkward cvars back to their default settings, with special casing for prefcolor as a default for playercolor on the record attack menu. * Make MT_GHOST's dispoffset -1, so that at the starting line in record attack your player is always visible even when you have multiple ghosts in play.
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