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  1. Jul 02, 2018
    • Sal's avatar
      Revamped colors · b3cae5d6
      Sal authored
      - The majority of all colors have been tweaked in some capacity to have higher contrast, to either make character highlights or lineart pop out more
      - Two new "on trial" colors that may or may not stay: Tangerine, and Dusk. Tangerine is a yellow-orange color to fill the void of yellows. Dusk is a previously removed color that looked freakin' sweet after some cleanup, why wasn't this kept?!
      - Turquoise & Frost have been merged. My clean up of Frost ended up looking like a combination of the two.
      - Caramel has been removed, Shiny Caramel takes its place.
      - Unleashed my inner dream as wanting to have the job of whoever gets to name crayons, and changed all two-word names.
      - Todo: reorganize by hue then lum for a nicer invincibility effect, redo and throughly test ColorOpposite table, double check to make sure there aren't any duplicate blendcolors for OGL
      b3cae5d6
  2. Jul 01, 2018
  3. Jun 30, 2018
    • toaster's avatar
      Don't look at this commit too closely until after netgame, I want to surprise yalls!! · cf6f85a7
      toaster authored
      * Lots of menu changes!
      	* Little arrows next to changeable cvars!
      	* Show default value for sliders!
      	* Pretty pretty pretty.
      	* I don't know how to describe some of these changes.
      * Effectively nuke MIDI music support!
      * Skiddown at the start of a race is more interesting!
      * Spinning in waterslides!
      * Tiny bugfix in voting, plus a little celebration...
      cf6f85a7
    • toaster's avatar
    • toaster's avatar
      * Completely revamp a bunch of menu stuff! · ba779c66
      toaster authored
      	* Improve control menus significantly - a more layout-neutral, gameplay importance based order, with spacing, and less depth to get to the important stuff.
      	* Port over the improved MP main menu from internal, including flattening the IP connect onto its level.
      	* Allow for selecting the number of splitscreen players using a menu option, rather than three seperate menu choices.
      	* Improve the layout of all of the level/gametype select menus slightly.
      * (unrelated) Make fourth player area in 3p splitscreen use the tiling background instead of a pure black area.
      * (unrelated) Tweak minimap ordering slightly.
      ba779c66
    • Sal's avatar
      Unused vars · 0ba127c4
      Sal authored
      0ba127c4
    • Sal's avatar
      GO! interupts the start ambience · 754a7daa
      Sal authored
      754a7daa
  4. Jun 29, 2018
    • toaster's avatar
      * Rework min/max cvars to allow for "named" values! They probably won't work... · 9a9e1ad8
      toaster authored
      * Rework min/max cvars to allow for "named" values! They probably won't work if they're inside the range, but...
      * Combine the numlaps and usemapnumlaps functionality on the menu into basenumlaps, which numlaps is set to every race start, except when it's map default value (0) in which case it loads the map's lap count.
      9a9e1ad8
    • toaster's avatar
      * Properly handle gametype changes when a different-gametype level pops up on the voting screen. · d2a8414d
      toaster authored
      	* Defer the change until you're actually modifying the map, in service of the following.
      	* Reset score.
      	* Call that gametype change function.
      * Collary of the above: Don't reset score if you're `map mapxx`ing in the console, unless it's `force`'d.
      * Fix the basic, obvious issues that'd prevent us shipping with the new level title system.
      	* Correct the non-green resolution support, which was ALMOST there but which I accidentially fucked up one of the signs on.
      	* Adjust the subttl position if it'd get overwritten.
      	* Draw the gametype with the subttl.
      * Adjust the gametype constants for easier gametype_cons_t array access.
      d2a8414d
    • SeventhSentinel's avatar
      A minor tweak · 25cd3cc0
      SeventhSentinel authored
      25cd3cc0
    • SeventhSentinel's avatar
      Splitscreen items · 041e31ef
      SeventhSentinel authored
      (also fixed Big Ring flags)
      041e31ef
  5. Jun 28, 2018
  6. Jun 27, 2018
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