- Oct 27, 2022
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toaster authored
If you're looking to this commit to figure out what a hypothetical 1.7 should change, also increment MODVERSION - in this commit's case it was already incremented by another branch.
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- Aug 26, 2022
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Eidolon authored
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- Aug 20, 2022
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X.organic authored
This time without spare slots, because I don't see shenanigans like WAD_MUSIC happening with skin indices. Verified to work by saving a replay with 139 skins as the 133th skin and playing it back a few times. Shouldn't cause issues with netcode either because there are no SINT8s handling skin indices.
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- Jul 17, 2022
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toaster authored
And add a little extra to the comment for anti-footgun insurance.
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toaster authored
* New version number. * New MODVERSION. * New asset hashes. * Disable patch.kart requirement. * Remove the request to modify CMakeLists.txt, because that got revamped and grabs the version number from elsewhere now.
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- Sep 12, 2020
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James R. authored
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- Aug 31, 2020
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James R. authored
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- Aug 30, 2020
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James R. authored
(cherry picked from commit 679bfa21edec6b652def93082da5586e6c755678)
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- Aug 25, 2020
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James R. authored
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- Aug 23, 2020
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Sal authored
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- Aug 20, 2020
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FlykeSpice authored
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- Aug 17, 2020
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James R. authored
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- May 15, 2020
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(cherry picked from commit 89cd756cd83e4a03a34d1f16da18142d8167d889)
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- May 13, 2020
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James R. authored
This is temporary.
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- Apr 21, 2020
- Apr 13, 2020
- Dec 17, 2019
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James R. authored
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James R. authored
This also simplifies things; SDL isn't initialized in the parent process.
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James R. authored
Ditched signal_handler to avoid worrying about async-signal-safe functions. D_QuitNetGame is not called, so players whose programs are interrupted by a signal will time out from the server. Because the game runs in a child process, the window can close before the "Signal Caught" text box appears. "(core dumped)" is also included in the message if core dumping could be determined.
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- Jun 17, 2019
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Sryder authored
Send back 32 players worth of playerinfo regardless of MAXPLAYERS. Fill the extra with unconnected nodes.
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- Jun 14, 2019
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Lactozilla authored
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- Jun 07, 2019
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Monster Iestyn authored
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- May 17, 2019
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Lactozilla authored
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- May 07, 2019
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Sal authored
Version prep See merge request KartKrew/Kart!148 (cherry picked from commit dfc4b22c911340e330a0f71fabb4a1461b5747ed) 183e75ff Final v1 colors 9629fb32 Modify the first shade of Byzantium 39bea80b Add options for adjusting deadzone, increase default deadzone from 0.25 to 0.5 f99a5a6a Fix wheel animations fd148ec2 Dumbass typo e772a750 Missed a spot 3d71a0aa Merge branch 'next-colors' into 'v1' 071b335d Merge branch 'anim-fix' into 'v1' 0cd815cb Merge branch 'deadzone-bullshit' into 'v1' 30c19caa Update version number 8f07ed77 Update patch.kart hash
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- May 02, 2019
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Sal authored
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- May 01, 2019
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Lactozilla authored
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- Apr 30, 2019
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Lactozilla authored
and fix something else
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- Apr 26, 2019
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Sal authored
- 11 new colors: Skunk, Artichoke, Pigeon, Walnut, Cinnamon, Lemonade, Quarry, Crocodile, Azure, Thunder, & Wristwatch - Updated Dawn, Sunset, Cream, Gold, Olive, Vomit, Lime, Plague, & Caribbean - Updated opposite colors for Bubblegum & Camouflage in response to the new colors
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- Apr 08, 2019
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James R. authored
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- Apr 07, 2019
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Lactozilla authored
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- Mar 24, 2019
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fickleheart authored
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- Mar 18, 2019
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Lactozilla authored
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- Mar 12, 2019
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fickleheart authored
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- Mar 11, 2019
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fickleheart authored
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- Mar 06, 2019
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Sal authored
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- Mar 02, 2019
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James R. authored
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