- Aug 20, 2022
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James R. authored
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- Aug 16, 2022
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toaster authored
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- Apr 26, 2020
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Sal authored
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- Nov 11, 2019
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- Jun 24, 2019
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Latapostrophe authored
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- Jun 17, 2019
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Latapostrophe authored
change default fog settings, put sprite billboarding in menus and attempt to make colormaps look nicer still
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- Jun 14, 2019
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Lactozilla authored
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- Jun 13, 2019
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Lactozilla authored
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
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- Jun 12, 2019
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Latapostrophe authored
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- May 28, 2019
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- May 27, 2019
- May 17, 2019
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Lactozilla authored
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- May 08, 2019
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wolfs authored
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- May 06, 2019
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Sryder authored
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- Apr 23, 2019
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Latapostrophe authored
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- Apr 22, 2019
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Latapostrophe authored
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- Apr 14, 2019
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Lactozilla authored
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- Apr 13, 2019
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Lactozilla authored
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- Apr 12, 2019
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wolfs authored
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- Apr 10, 2019
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fickleheart authored
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- Apr 09, 2019
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Sryder authored
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fickleheart authored
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fickleheart authored
Pros: fuckin SMOOTH effect especially for 256-color sw Cons: might lose the intended color distortion, maybe not a great idea for FPS Conclusion: put it behind an ifdef for now
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fickleheart authored
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- Apr 07, 2019
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Lactozilla authored
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- Apr 06, 2019
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fickleheart authored
Preview is fairly basic, and only shows players rewinding. Full state is restored via reloading the replay and jumping to the timestamp once the rewind is done.
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fickleheart authored
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- Mar 21, 2019
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Lactozilla authored
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- Mar 18, 2019
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Lactozilla authored
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- Feb 16, 2019
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Latapostrophe authored
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wolfs authored
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- Feb 05, 2019
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Alam Arias authored
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- Feb 02, 2019
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fickleheart authored
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- Jan 07, 2019
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- Jan 06, 2019
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SeventhSentinel authored
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- Jan 04, 2019
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SeventhSentinel authored
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