- Aug 20, 2022
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James R. authored
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- Nov 11, 2019
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- Apr 09, 2019
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fickleheart authored
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- Mar 21, 2019
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Lactozilla authored
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- Feb 16, 2019
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wolfs authored
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- Feb 02, 2019
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fickleheart authored
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- Dec 17, 2018
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Latapostrophe authored
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- Dec 16, 2018
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Marco Z authored
* Add missing vars highlightflags, recommendedflags, warningflags from Kart * V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us * V_GetStringColormap() made non-static
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- Nov 25, 2018
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Marco Z authored
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- Oct 04, 2018
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Sal authored
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- Sep 22, 2018
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toaster authored
* Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar. * Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least... * In all of the string drawers, replace colormap only when charflags changes. * Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
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- Jul 31, 2018
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Latapostrophe authored
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- Jul 01, 2018
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toaster authored
* Bar of levels. * Colourisation! * New V_SKYMAP, which hasn't been put in dehacked lists but is otherwise valid! * New single page statistics screen! * V_DrawFixedPatch now works at the edge of the screen! Ghost fixes! * On minimaps! * Free memory after use! * Don't spawn in midair on slopes!
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- Jun 28, 2018
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toaster authored
* To go with this, have the HUD fade in as the title goes away. * After complaints, only do dogear gametype indicators on the voting screen for levels which don't match the prevailing gametype, and use thin font to intrude on the level pic less. * Make the voting screen background a different graphic in battle. * Improve behaviour of DrawDiag in GL.
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toaster authored
* Super important to allow dedicated servers to continue forever without needing to add Terminal. * To facilitate understanding, add gametype dog-ears to the vote screen! * To do the above, add V_DrawDiag! Works in GL, too!! * Unrelated shit! * Fix a buffer overrun in the randmapbuffer! * Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn... * Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
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- Jun 26, 2018
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SeventhSentinel authored
Also made flashing not-local, again.
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- Jun 15, 2018
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wolfs authored
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- Dec 18, 2017
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Sal authored
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- Nov 02, 2016
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Inuyasha authored
let's be honest, it's pretty dumb to have every single possible back colormap in memory when only one is being used at a time
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- Aug 15, 2016
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ZTsukei authored
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- Jul 06, 2016
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ZTsukei authored
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- May 18, 2016
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Inuyasha authored
(no actual SLOC changes)
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- Aug 04, 2014
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Alam Ed Arias authored
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- Mar 21, 2014
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Alam Ed Arias authored
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- Mar 15, 2014
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Alam Ed Arias authored
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