Skip to content
Snippets Groups Projects
  1. Aug 20, 2022
  2. Nov 11, 2019
  3. Apr 09, 2019
  4. Mar 21, 2019
  5. Feb 16, 2019
  6. Feb 02, 2019
  7. Dec 17, 2018
  8. Dec 16, 2018
    • Marco Z's avatar
      Compile fixes; enable PK3 support in addons menu · f0967520
      Marco Z authored
      * Add missing vars highlightflags, recommendedflags, warningflags from Kart
      * V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
      * V_GetStringColormap() made non-static
      f0967520
  9. Nov 25, 2018
  10. Oct 04, 2018
  11. Sep 22, 2018
    • toaster's avatar
      * Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and... · 3a766057
      toaster authored
      * Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar.
      * Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least...
      * In all of the string drawers, replace colormap only when charflags changes.
      * Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
      3a766057
  12. Jul 31, 2018
  13. Jul 01, 2018
    • toaster's avatar
      Menu stuff! · 776c6651
      toaster authored
      * Bar of levels.
      * Colourisation!
      * New V_SKYMAP, which hasn't been put in dehacked lists but is otherwise valid!
      * New single page statistics screen!
      * V_DrawFixedPatch now works at the edge of the screen!
      
      Ghost fixes!
      * On minimaps!
      * Free memory after use!
      * Don't spawn in midair on slopes!
      776c6651
  14. Jun 28, 2018
    • toaster's avatar
      * Modified, maybe-improved title. May need to be selectively reverted, but... · a50a67b2
      toaster authored
      * To go with this, have the HUD fade in as the title goes away.
      * After complaints, only do dogear gametype indicators on the voting screen for levels which don't match the prevailing gametype, and use thin font to intrude on the level pic less.
      * Make the voting screen background a different graphic in battle.
      * Improve behaviour of DrawDiag in GL.
      a50a67b2
    • toaster's avatar
      * AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN! · dcec2460
      toaster authored
          * Super important to allow dedicated servers to continue forever without needing to add Terminal.
          * To facilitate understanding, add gametype dog-ears to the vote screen!
          * To do the above, add V_DrawDiag! Works in GL, too!!
      * Unrelated shit!
          * Fix a buffer overrun in the randmapbuffer!
          * Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn...
          * Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
      dcec2460
  15. Jun 26, 2018
  16. Jun 15, 2018
  17. Dec 18, 2017
    • Sal's avatar
      HUD · d2425329
      Sal authored
      d2425329
  18. Nov 02, 2016
  19. Aug 15, 2016
  20. Jul 06, 2016
  21. May 18, 2016
  22. Aug 04, 2014
  23. Mar 21, 2014
  24. Mar 15, 2014
Loading