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OpenGL: Try and Match Software Wallclipping Better

Sryder requested to merge opengl_match_software_wallclip into master

The Actual clipping to decide not to draw things behind should be much more accurate to software now. The skywall drawing I have tried to make closer, but it is probably not perfect still. Works in at least most kart maps from what I can see.

This supersedes Lat's attempt from earlier, so has the same effect of stopping lag in Crystal Abyss etc.

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