Fix bug in OpenGL encore colormaps
This fixes wrong encore mode colors in OpenGL in Virtual Highway and Paradise Hill and various other maps.
Wrong kind of values were passed into NearestColor, resulting in encore colormaps getting the wrong colors. (mostly red and black)
The bugfix was discovered by Guil, and I cleaned up the code a bit further to use RGBA_t.
Edited by Hannu Hanhi
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mentioned in commit f7e74e88
mentioned in merge request !183 (merged)
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