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Instashield crash fix

Crash in question: https://files.catbox.moe/afj937.mp4

This branch fixes instashields not being removed if the player instashielded, then disconnected, which caused a crash. This was done by removing an extra K_MatchGenericExtraFlags that was being called before validation was being done, and that would already be called anyways due to the P_MobjThinker switch fallthrough in MT_INSTASHIELDB.

No build because this is a trivial fix.

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