Delayable linedefs crash fix
Video: https://files.catbox.moe/h0cwrn.mp4
Fixes certain linedefs (432
, 434
and 437
) causing a crash when (1) they had a delay set and (2) because they accessed mo->player
without validating mo
first. When the delay runs out after the player disconnects, they'd validate against an invalid mo
object, causing a crash.
No build because this is a trivial fix.
Test WAD (replaces MAP01, simply alt+f4 on a dedicated server, after touching the red square): delaycrashtest.wad
Edited by JugadorXEI