Fix bumpcode, fix magnet landing (better fix)
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This branch fixes two problems:
The fixes, respectively, are as follows:
!k_pogospring
safeguard to the friction calculation block. Before, it only covered k_wipeoutslow
's block, but moving it here is more appropriate. When the player is on pogo state, they are technically considered to be on the ground, which also means that their friction eventually goes into the negatives even though they're technically in the air, leading to hilarious backwards rubberbanding when hit by an orbinaut.Trivial fixes, so no build unless requested.
Here's the script I utilized to test this (adds a forwardsbonk
command with an optional speed parameter): ihurtmyself.lua