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Sound refactor backport

Merged toaster requested to merge sound-refactor-backport into master
  • Splitscreen sound handling code is much more consistent now
    • Loops over splitscreen players instead of rancid code duplication.
    • Only plays a sound once, and instead handles volume based on the player object/viewpoint closest to it.
    • Handles splitscreen global volume reduction in one place, instead of duplicated across multiple functions
    • Resolves #22 (closed)
  • Let S_StopSound functions stop multiple sounds at once
Edited by toaster

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