Flying sharks suck
- Much slower base orbiting item speed (4/10ths)
- Orbiting item speed gets slower with more held items
- Orbiting items always deploy behind (made player-relative instead of map-relative)
- Orbinaut/Jawz fall faster, approx. closer to player gravity
- Hit confirm bwuamp sound plays for players hitting shields
- 5 tic delay before Jawz target reticule can switch
- Jawz target is set when fired instead of 1 tic after
- Jawz targetting vision cone is wider in Race
- Players have no collision while flashing