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Assorted item tweaks

Sal requested to merge minor-item-tweaks into next

Mine changes:

  • Mines can be punted away by driving into them before they finish deploying
  • Laying down Mines behind adds a long pause before deploy starts
  • Forward Mine throws land much faster
  • Mines no longer explode on a timer

SPB changes:

  • SPB Rush item odds are longer affected by player count scaling
  • A reticule is displayed on the minimap over SPB target

Thunder Shield changes:

  • Thunder Shields can no longer be rolled while SPB is out.
  • Thunder Shields can no longer be rolled if someone else is holding one.

Other:

  • Grow can be cancelled early by holding down the item button. (Grow is weighted even harder toward the back than before to accommodate)
  • Generic explosion spinout (everything except SPB) has been nerfed, now the same length as normal spinout.
  • Certain items can't be rolled during the first 30 seconds of a match.
  • Shrink is consistent 20 seconds for everyone affected, instead of varying depending on position.
  • Hyudoro has a 5 second buffer every time its rolled before another can be given.
  • New sound effect for lobbed item sniping (bananas, sinks).
  • Some smoke effects are no longer translucent, to reduce lag.
Edited by Sal

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