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Kart Krew
Kart-Public
Graph
25ab97786285cc89a66b5f2c765b5632c85af905
Select Git revision
Branches
20
alias-argh
better-bans
cap-splitscreen-fov
chat-flood-fix
cherrypicks-from-netreplays
clear-all-controls
color-def-fixes
color-flip
deployer-test
extra-travis-deploy
findfile-with-threads
fix-clang-compile
fix-damn-springs
fix-double-bombs
fix-fade-timeout
fix-nocurl
followme
fuckinghell
gamepad-tweaks
gitlab-ci_timeout
Tags
11
v1.6
v1.5
v1.4
v1.3
v1.2
v1.1
v1.0.4
v1.0.3
v1.0.2
v1.0.1
V1.0.0
31 results
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Created with Raphaël 2.2.0
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Increase the effect of lower friction on movefactor
Fix toaster's slower acceleration on ice surfaces
Remove kart offroad variable and workings.
Send kartstuff when joining netgame
use R_PointToDist2 to avoid an overflow when walls glitch out and you can accelerate into them endlessly
Low friction and Disable Jump
Fix the items being given as if having 1 more player than there should be
Make the random items work without the global variables (they broke after the cleanup and started to cause desync)
Fix broken turning from earlier warning cleanup
1-tic shells
Fix warnings
Merge branch 'master' into next
Merge branch 'precip-overflow-fix' into 'master'
Thwomps now squish the player - might need to reduce player height to 1 or something temporarily
Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own
Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice
Fix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectator
Roulette timer stops manually again - as more players join the game, the player in first will have to wait longer to stop the roulette manually. Players further back will also wait slightly longer, while the person in last will always only take 1 second to stop the roulette.
Reverting friction, but left a note for iceman's magic number.
Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.
Most items work (netgame needs testing), will do fireballs later.
Fake Items working - Still a weird bug where the item won't throw if you're turning.
Some drift adjustments
Steering fixes, drifting changed, weight has effect now
Driftboosting now increases player accleration
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
Fix Ban_Add usage for NONET
Make sure I_Ban and Ban_Add are only used by the server
Star works, configured to work in multiplayer with just speed items for now... Will return to look for color stuff later.
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
Added fancypants mega shroom, fixed drift boosting
BooTake working now, maybe BooSteal does too ¯\_(ツ)_/¯
Item boxes no longer solid
Fixed thwomp sectors, Added Magnet Item.
version num 1.0.04; Removed unneeded files from the md5 check
Fix random duplicate code from merge in hw_main.c and r_segs.c
Merge branch 'upstream/next' into zarrotsu_vanillamerge
Merge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamerge
Finished the item roulette numbers, thank god.
Fixed position code, added some item numbers
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