Skip to content
Snippets Groups Projects
Select Git revision
  • alias-argh
  • better-bans
  • cap-splitscreen-fov
  • chat-flood-fix
  • cherrypicks-from-netreplays
  • clear-all-controls
  • color-def-fixes
  • color-flip
  • deployer-test
  • extra-travis-deploy
  • findfile-with-threads
  • fix-clang-compile
  • fix-damn-springs
  • fix-double-bombs
  • fix-fade-timeout
  • fix-nocurl
  • followme
  • fuckinghell
  • gamepad-tweaks
  • gitlab-ci_timeout
  • v1.6
  • v1.5
  • v1.4
  • v1.3
  • v1.2
  • v1.1
  • v1.0.4
  • v1.0.3
  • v1.0.2
  • v1.0.1
  • V1.0.0
31 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.06Mar54227Feb2624232120191817181716121098754331Jan302619161514131211876532131Dec26221817161514131298653130Nov252322212016151310986543231Oct3029282421201918161511930Sep2726252422119865432128Aug2726252322212019181914131211728Jul2724232221201711630Jun29232220192019181716131211109876542131May3029282726252422212019181918Increase the effect of lower friction on movefactorFix toaster's slower acceleration on ice surfacesRemove kart offroad variable and workings.Send kartstuff when joining netgameuse R_PointToDist2 to avoid an overflow when walls glitch out and you can accelerate into them endlesslyLow friction and Disable JumpFix the items being given as if having 1 more player than there should beMake the random items work without the global variables (they broke after the cleanup and started to cause desync)Fix broken turning from earlier warning cleanup1-tic shellsFix warningsMerge branch 'master' into nextMerge branch 'precip-overflow-fix' into 'master'Thwomps now squish the player - might need to reduce player height to 1 or something temporarilyPlayed TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their ownMake "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console noticeFix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectatorRoulette timer stops manually again - as more players join the game, the player in first will have to wait longer to stop the roulette manually. Players further back will also wait slightly longer, while the person in last will always only take 1 second to stop the roulette.Reverting friction, but left a note for iceman's magic number.Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now.Most items work (netgame needs testing), will do fireballs later.Fake Items working - Still a weird bug where the item won't throw if you're turning.Some drift adjustmentsSteering fixes, drifting changed, weight has effect nowDriftboosting now increases player acclerationDevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnetFix Ban_Add usage for NONETMake sure I_Ban and Ban_Add are only used by the serverStar works, configured to work in multiplayer with just speed items for now... Will return to look for color stuff later.Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom sizeAdded fancypants mega shroom, fixed drift boostingBooTake working now, maybe BooSteal does too ¯\_(ツ)_/¯Item boxes no longer solidFixed thwomp sectors, Added Magnet Item.version num 1.0.04; Removed unneeded files from the md5 checkFix random duplicate code from merge in hw_main.c and r_segs.cMerge branch 'upstream/next' into zarrotsu_vanillamergeMerge branch 'SRB2_release_2.1.15' into zarrotsu_vanillamergeFinished the item roulette numbers, thank god.Fixed position code, added some item numbers
Loading