No deadzone for analog trigger inputs
Game version: 2.0
OS: Fedora Linux 39
With my 8bitdo Pro 2 controller, I find that my character is constantly drifting and exhausting its ring supply, due to both analog triggers being registered as held down. I haven't had similar issues with the same controller in other games, so I'm guessing the issue is a lack of deadzone for these inputs in the game. Many gamepads have deadzones built-in, so the issue might have been easily overlooked if the game was only tested with those.
Edited by jroyvde