The source project of this merge request has been removed.
Expose loop variables to Lua (get only)
Summary
This MR exposes the loop
(sonicloopvars_t
) member from player_t
to Lua, its variables, and subsequently the camera (sonicloopcamvars_t
) member from the loop member and its variables.
This was originally something I wrote for !111 (merged) to help me figure out why loops were desyncing between players, but I figured it could just be in the game outright so scripters can know when a player is on a loop.
- Exposes the following variables:
-
sonicloopvars_t
object:- get:
radius
,revolution
,min_revolution
,max_revolution
,yaw
,origin_x
,origin_y
,origin_z
,origin_shift_x
,origin_shift_y
,shift_x
,shift_y
,flip
,camera
- get:
-
sonicloopcamvars_t
object:- get:
enter_tic
,exit_tic
,zoom_in_speed
,zoom_out_speed
,dist
,pan
,pan_speed
,pan_accel
,pan_back
- get:
-
player_t
object:- get:
loop
- get:
-
Testing
Demonstration: ringracers0627
Testing environment: ringracers_exposeLoopVars.exe -console -skipintro -warp RR_TESTRUN +addfile loopvars_mr.lua
I used a script, loopvars_mr.lua, to display the exposed variables.
Changelog
- Lua: Exposed
loop
member fromplayer_t
as get only.