The source project of this merge request has been removed.
Recreate ring debt shaking animation in code so that it can be toggled off with reducevfx.
The existing ring debt shaking animation has been recreated via manipulating sprite offsets in the code. This is to allow the shaking to be toggled off for reducevfx. To my understanding, this should avoid any issues with potential desyncs, and that hopefully should hold true.
A demonstration of the changes in action. (Ignore the error messages, this was recorded in a custom build with additional changes implemented.) ringracers0094