Item Roulette library for Lua (itemroulette getter/setter, item roulette functions)
Summary
This branch exposes the item roulette system to Lua. It changes the following:
- Implements
itemlist_t
as a member toitemroulette_t
, acting as the type holding the item reel array, to better expose it as a metatable type to Lua. - Allows
itemroulette
fromplayer_t
to be get (not set) as well as get/set its members (exceptitemlist
which cannot be set, see below) through Lua. - Refactored some code to create new methods (namely
K_CreateAndShuffleItemReel
). - Exposes the following functions:
-
k_kart.h
K_GetShieldFromItem(kartitems_t item)
K_ItemResultToType(kartitems_t item)
K_ItemResultToAmount(kartitems_t item)
K_GetItemCooldown(kartitems_t item)
K_SetItemCooldown(kartitems_t item, tic_t time)
K_TimeAttackRules()
K_CapsuleTimeAttackRules()
-
k_boss.h
K_CheckBossIntro()
-
k_roulette.h
K_ItemEnabled(kartitems_t item)
K_ItemSingularity(kartitems_t item)
K_GetBotItemPriority(kartitems_t item)
K_AddItemToReel(player_t player/itemroulette_t roulette, [kartitems_t item/table items])
K_PushToRouletteItemList(player_t player/itemroulette_t roulette, [kartitems_t item/table items])
K_StartItemRoulette(player_t player, [boolean ringbox])
K_StartEggmanRoulette(player_t player)
K_StopRoulette(player_t player)
K_KartGetItemResult(player_t player, kartitems_t item)
K_GetItemRouletteDistance(player_t player, int numplayers)
K_FindUseodds(player_t player)
K_CreateAndShuffleItemReel(player_t player/itemroulette_t roulette, [boolean freeplay])
K_ForcedSPB(player_t player)
K_DenyShieldOdds(kartitems_t item)
K_GetRouletteOffset(player_t player, [fixed_t renderDelta], [fixed_t fudge])
K_GetSlotOffset(player_t player, [fixed_t renderDelta], [fixed_t fudge])
K_CalculateRouletteSpeed(player_t player)
K_ScaleItemDistance(int distance, int numplayers)
K_ItemOddsScale(int playercount)
-
k_grandprix.h
K_CanChangeRules()
-
- Creates the following Lua-only functions to interact with the roulette's item reel (as opposed to interacting with the table directly, providing encapsulation):
K_WipeItemsInReel(player_t player/itemroulette_t roulette)
K_SetItemInReelByIndex(player_t player/itemroulette_t roulette, size_t index, kartitems_t item)
K_AddItemToReelByIndex(player_t player/itemroulette_t roulette, size_t index, kartitems_t item, [boolean addrings])
K_RemoveItemFromReelByIndex(player_t player/itemroulette_t roulette, size_t index)
- Creates the following Lua hooks to interact with how the item roulette populates the reel with items:
-
PreFillItemRoulette, function(player_t player, itemroulette_t roulette, boolean ringbox)
: Allows Lua to interact with the item roulette reel before any special conditions, but after speed calculations. Return true to completely override it, return false to allow it to continue. -
FillItemRoulette
,function(player_t player, itemroulette_t roulette)
: Allows Lua to interact with the item roulette reel under normal circumstances (no special conditions met).
-
- Exposes
kartslotmachine_t
values:KSM_BAR
,KSM_DOUBLEBAR
,KSM_TRIPLEBAR
,KSM_RING
,KSM_SEVEN
,KSM_JACKPOT
,KSM__MAX
. - Makes the item reel's contents dynamically allocated by default, allowing up to technically infinite items in the item reel.
Testing
The testing environment is ringracers_itemRouletteLib.exe -console -skipintro -warp RR_TESTRUN +addfile itemroulette.lua
.
I used a script, itemroulette.lua, to test nearly all additions. Namely:
- Has a HUD hook that displays the values of all of the
itemroulette_t
values, including items in the item reel if active, the values fromK_ScaleItemDistance
,K_ItemOddsScale
,K_GetRouletteOffset
andK_GetSlotOffset
. - Has a command,
setroulettevalue
, that allows theitemroulette_t
setter to be tested and its members changed to any value. - Has console variables,
enableprefillitemroulette
,prefillroulettetype
, andenablefillitemroulette
, that allows you to play with the hook's roulette outcomes and test various functions.- If
prefillroulettetype
is set from 1 to 4 (andenableprefillitemroulette
is On), Ring Boxes will give you an item reel with a guaranteed Jackpot. - If
prefillroulettetype
is set to 1, Item Boxes will use the same functions used from the regular roulette code with no special outcomes to recreate that type of roulette. - If
prefillroulettetype
is set to 2, Item Boxes will provide you with this item reel:KITEM_SNEAKER, KITEM_ORBINAUT, KITEM_SPB, KITEM_GACHABOM, KRITEM_TRIPLESNEAKER
. This tests adding items to the roulette using both the table and integer parameter types using K_AddItemToReel. - If
prefillroulettetype
is set to 3, ditto, but uses K_PushToRouletteItemList instead. - If
prefillroulettetype
is set to 4, the roulette is similar to 3, but will useK_ItemEnabled
to check if the item should be in the reel. For the SPB, it will check if it is not under any cooldown usingK_GetItemCooldown
. Afterwards, it will give the SPB a 4 second cooldown usingK_SetItemCooldown
. It will also print some values related toK_ItemSingularity
,K_GetBotItemPriority
, andK_GetShieldFromItem
. - If
enableprefillitemroulette
is Off, andenablefillitemroulette
is On, then it will use the functionsK_WipeItemsInReel
,K_PushToRouletteItemList
,K_SetItemInReelByIndex
,K_AddItemToReelToIndex
andK_RemoveItemFromReelToIndex
to test those functions, specifically bounds checking. - If
prefillroulettetype
is set to 5, 1500 items will be added to the roulette (30 items * 50 iterations) to test dynamic allocation.
- If
-
userouletteasparam
toggles if the getter/setter debug HUD should be enabled, defaultOn
. -
userouletteasparam
toggles if it uses the hooks'itemroulette_t
object instead of theplayer_t
object for all applicable function calls, defaultOff
. - Various other commands exist to test miscellaneous functions:
-
myitems
: If a roulette is ongoing, it will print on the console the items that reside on the item reel using theitemlist_t
getters. -
startroulette
: Starts an item roulette usingK_StartItemRoulette
.startroulette true
will start a Slot Reel instead of an Item Reel. -
starteggman
: Starts an item roulette rigged by an Eggman Monitor usingK_StartEggmanRoulette
. -
stoproulette
: Stops an item roulette if one is ongoing usingK_StopRoulette
. -
timeattacktest
: Prints in console the results of theK_TimeAttackRules
andK_CapsuleTimeAttackRules
functions. -
testitemhelpers
: Requires an item roulette index argument - it will use the methodsK_ItemResultToAmount
andK_ItemResultToType
` to print what the player would be getting out of the item roulette reel result. -
undefinedbehaviourtest
: Tests an underfined behaviour bug on itemlist local variables not preserving between map changes. -
kartgetitemresult
: UsesK_KartGetItemResult
to give the player the item result from the arguemnt passed (a kartitems_t index). -
calcroulettespeed
: If the roulette is ongoing,K_CalculateRouletteSpeed
is used to recalculate the roulette speed. -
bossintro
: Prints if a boss intro is ongoing usingK_CheckBossIntro
. -
canchangerules
: Prints if the rules can be changed (specific to Grand Prix) usingK_CanChangeRules
.
-
Changelog
- Exposed almost all of the item roulette system to Lua, as well as functions and methods related to it.
Edited by JugadorXEI