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Fix for skincolors past the 256th displaying incorrectly on character select.

Merged Freaky Mutant Man requested to merge FreakyMutantMan/RingRacers:skincolor-fix into master

M_DrawCharSelectSprite has the variable "color" incorrectly set to UINT8 instead of UINT16 despite skincolors not having a cap of UINT8. This results in character select displaying any skincolor past UINT8 incorrectly, even though they work correctly in-game. This should fix that.

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