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Eidolon authored
This will be used for the vertex array buckets when building the render lists for each FSurfaceInfo being used by the hardware renderer. Generally, we will replace DrawPolygon calls with operations to fill these resizeable arrays, one for each FSurfaceInfo. After the initial BSP node draw call, we will go through the buckets calling DrawPolygon on each one.
Eidolon authoredThis will be used for the vertex array buckets when building the render lists for each FSurfaceInfo being used by the hardware renderer. Generally, we will replace DrawPolygon calls with operations to fill these resizeable arrays, one for each FSurfaceInfo. After the initial BSP node draw call, we will go through the buckets calling DrawPolygon on each one.