Forked from
STJr / SRB2
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Eidolon authored
This breaks stencil buffer clipping, transparent flats, the whole nine yards. Unfortunately, this is about as far as I will be taking this approach to cleaning up OpenGL. It's unfortunate, but this renderer is basically unsalvagable. I will have to rewrite it completely from scratch to get what I want out of this.
Eidolon authoredThis breaks stencil buffer clipping, transparent flats, the whole nine yards. Unfortunately, this is about as far as I will be taking this approach to cleaning up OpenGL. It's unfortunate, but this renderer is basically unsalvagable. I will have to rewrite it completely from scratch to get what I want out of this.