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Add 'anglestand' toggle
Allows 'Manual' playstyle users to rotate their camera without rotating the angle their character faces. Purely a preference-oriented option. Also adds some WEAPONPREF_ constants for the numerous weaponpref read/write buffers to use.
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- src/d_netcmd.c 19 additions, 12 deletionssrc/d_netcmd.c
- src/d_netcmd.h 11 additions, 0 deletionssrc/d_netcmd.h
- src/d_player.h 1 addition, 0 deletionssrc/d_player.h
- src/g_demo.c 18 additions, 10 deletionssrc/g_demo.c
- src/g_game.c 16 additions, 0 deletionssrc/g_game.c
- src/g_game.h 1 addition, 0 deletionssrc/g_game.h
- src/lua_playerlib.c 4 additions, 0 deletionssrc/lua_playerlib.c
- src/p_saveg.c 15 additions, 8 deletionssrc/p_saveg.c
- src/p_user.c 1 addition, 1 deletionsrc/p_user.c
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