Incorporate some of the advances from `tilttrack`.
* Set view context in the player HUD loop inside `ST_overlayDrawer()`. * The HUD code now gets all interpolated camera data from the view context instead of half-heartedly recreating it. * Move Lua HUDlib data to the view context system instead of an else ladder. * View roll support in HUD tracking, because the other changes made this trivial. * Remove old_viewrollangle as it is now redundant.
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- src/d_player.h 0 additions, 1 deletionsrc/d_player.h
- src/k_hud.c 46 additions, 101 deletionssrc/k_hud.c
- src/k_hud.h 1 addition, 1 deletionsrc/k_hud.h
- src/lua_hudlib.c 4 additions, 20 deletionssrc/lua_hudlib.c
- src/p_user.c 0 additions, 1 deletionsrc/p_user.c
- src/r_fps.c 1 addition, 16 deletionssrc/r_fps.c
- src/r_fps.h 4 additions, 0 deletionssrc/r_fps.h
- src/st_stuff.c 38 additions, 36 deletionssrc/st_stuff.c
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