Precalculate bot controller & rubberbanding
These both require a couple loops to preform each, which probably adds up over multiple bots. Let's just precalculate them at the start of bot ticcmd.
Showing
- src/d_player.h 3 additions, 0 deletionssrc/d_player.h
- src/g_game.c 3 additions, 0 deletionssrc/g_game.c
- src/k_bot.c 35 additions, 7 deletionssrc/k_bot.c
- src/k_bot.h 16 additions, 0 deletionssrc/k_bot.h
- src/k_kart.c 1 addition, 1 deletionsrc/k_kart.c
- src/p_saveg.c 4 additions, 0 deletionssrc/p_saveg.c
- src/p_user.c 1 addition, 1 deletionsrc/p_user.c
Loading
Please register or sign in to comment