Add clean up to K_PuntMine
This cleans up hnext when a mine shield is P_RemoveMobj'ed while being punted Otherwise, hnext could point to a removed mobj and cause undefined behavior This also fixes the bug where if you have multiple mines in your slot, drag one and have it punted, all your unused mines would disappear. This should/may fix the crashes/desyncs I've observed in gameplay when a held mine is punted.
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