- May 25, 2022
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Sal authored
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James R. authored
Minor Grow scale corrections See merge request KartKrew/Kart!605
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Sal authored
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James R. authored
Fix blockmap WILD inconsistency when it's not PIT_CheckThing See merge request KartKrew/Kart!601
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James R. authored
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Sal authored
Tester text See merge request KartKrew/Kart!603
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Sal authored
Eggman Mark cinder fix See merge request KartKrew/Kart!600
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Sal authored
(Sloped ceilings are reversed and not sure what to do about it)
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Sal authored
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Sal authored
Makes slopes at a great enough steepness able to match the contrast of walls. COMING SOON: Directional lighting & contrast modifier, as options for map header.
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Sal authored
Fake contrast setting is no more
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- May 24, 2022
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Sal authored
Makes skyboxes look better
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toaster authored
Prevent rings from suddenly growing in size when a Grow player interacts with them, to match how using rings while grown or shrunk have them at mapobjectscale.
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toaster authored
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Sal authored
Follower angle lag + lookback See merge request KartKrew/Kart!597
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Sal authored
Trick threshold See merge request KartKrew/Kart!599
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Sal authored
Adjust steering lock after successful DI See merge request KartKrew/Kart!602
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- May 23, 2022
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Sal authored
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toaster authored
* Show version/DEVELOP info on the title screen, not the top-level menu (necessary in advance of new-menus). * Add TESTER/HOSTTESTER information to `version` command and title screen DEVELOP info.
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AJ Martinez authored
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AJ Martinez authored
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Sal authored
An optimized error check was put into P_BlockThingsIterator for tmthing, but this meant that anything that was not using or even setting this variable (the supermajority of them) would exit after finding 1 thing in each block. To keep this error check & keep it optimized, the PIT_ functions were expanded to three options instead of two: BMIT_CONTINUE lets the search continue. If used as the last mobj, it will return true when the iterator finishes. BMIT_ABORT ends the search and forces the iterator to return false. BMIT_STOP ends the search and forces the iterator to return true.
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toaster authored
* Allow colorisation types to not completely crowd each other out. * For example, it's possible for invincibility + grow to flicker Invincibility, Eggman mark, and grow colours if the conditions for each type of flash are true on different frames!
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Sal authored
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toaster authored
* This tilt is a *difference* between the axes, so a slight diagonal shouldn't intefere.
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Sal authored
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Sal authored
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Sal authored
This value is closer to how the old value felt before the tracking was improved.
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Sal authored
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Sal authored
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Sal authored
(not that it even uses the real color, buuut...)
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Sal authored
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Sal authored
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Sal authored
(Why was angle being set again above this...)
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Sal authored
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Sal authored
- ANGLELAG lets you set how fast the followers swivel around. Default is 8*FRACUNIT, old behavior can be returned with FRACUNIT. - Followers reverse their angle when you hold the lookback button. - All lag values can't go below FRACUNIT instead of 1.
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Sal authored
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James R. authored
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