- Dec 28, 2022
- Dec 27, 2022
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toaster authored
QOL fixes for CMake and Git integration See merge request KartKrew/Kart!838
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James R. authored
- Detect and highlight detached HEAD on title screen and in console - Remove '-' between branch and commit in console
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James R. authored
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James R. authored
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James R. authored
Remote branch name can now be resolved from detached HEAD.
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- Dec 26, 2022
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Sal authored
Extra changes for TESTERS builds See merge request KartKrew/Kart!835
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- Dec 24, 2022
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toaster authored
* Create a seperate `unlocks.pk3` so we can customise what the testers have. * Make TESTERS(/HOSTTESTERS) builds have their own default gamedata.
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- Dec 22, 2022
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Oni authored
Special Stages See merge request KartKrew/Kart!778
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Sal authored
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Sal authored
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Oni authored
Make ring respawn a division See merge request KartKrew/Kart!833
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Sal authored
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Sal authored
Add half hitlag to invulnerable players if they would normally take damage Closes #364 See merge request KartKrew/Kart!814
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Sal authored
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Oni authored
Fix spring stack overflow Closes #377 See merge request KartKrew/Kart!831
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Sal authored
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Oni authored
Alter MF_NOCLIP behavior See merge request KartKrew/Kart!829
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Sal authored
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Oni authored
Fix netsave loading crash from saving gamedata Closes #380 See merge request KartKrew/Kart!832
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James R. authored
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James R. authored
Add TESTERS and HOSTTESTERS builds to CMake options See merge request KartKrew/Kart!830
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Sal authored
Lets it stay very long for 1v1 like we want, but not matter the closer it gets to 8 players. Tired of people spamming rings to compensate for this problem :V
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James R. authored
P_LoadLevel calls some functions that save gamedata and unset save_p.
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Sal authored
Closes #377
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- Dec 21, 2022
- Dec 20, 2022
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toaster authored
Break the Capsules additions See merge request KartKrew/Kart!793
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- Dec 19, 2022