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  • custom-map-names
  • draw2d-functions
  • dynabsp
  • escape-chars-in-tokenizer
  • fading-callback-thread-fix-master
  • fix-slope-plane-distortion
  • fixes-for-2190
  • flat1
  • floorsprite-clipping
  • gamepad-refactor
  • hub-gametype
  • hwportals
  • hwr-refactor-shaders
  • i_video-refactor-port
  • joystick-changes
  • legacy-drawmasked-port
  • levelstruct
  • lua-colormap-lib
  • master
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Created with Raphaël 2.2.024Feb22211817181615141211109898765131Jan30282725242322212019181716151412111086542131Dec3029302926252423222120191817161514131187632130Nov2417131210874330Oct211615137653129Sep28272524222119171312765329Aug2524139227Jul2218171087542130Jun2827262524191816121098765432131May292826252322201920191714129876543128Apr2720Make tokenizer aware of escape sequencesescape-chars-in…escape-chars-in-tokenizerEnsure R_UpdateTranslation returns early in some situationsremap-fixesremap-fixesFix animated skincolors not working with translationsMinor translation fixes and refactoringMerge branch 'fix-too-large-files-sent' into 'next'nextnextMerge branch 'push-back-acktosend' into 'next'Merge branch 'use-software-bsp-opengl' into 'next'Force model interpolation setting resetFix missing fov conversionMerge branch 'tweak-cvar-defaults' into 'next'Fix model interpolation settingsUpdate FOV to 100Merge branch 'next' into tweak-cvar-defaultsMerge branch 'fix-blockmap-bugs' into 'next'Merge branch 'stateofwait' into 'next'Merge branch 'jetfume-skin-flag' into 'next'Merge branch 'next' into jetfume-skin-flagMerge branch 'fix-1335' into 'next'Merge branch 'fix-seename-offline' into 'next'reset seenplayer on netgame exitMerge branch 'master' into nextMerge branch 'gitci-Windows-fix' into 'master'use Unix Makefiles to build WinMerge branch 'fix-1394' into 'next'Merge branch 'fix-scaled-plane-ripple' into 'next'Merge branch 'fix-splitscreen-it-sign' into 'next'Merge branch 'fix-hud-render-performance' into 'next'Merge branch 'fix-1393' into 'next'Merge branch 'vcpkg-miniupnpc-fix' into 'master'fix issue with static mingw build on WindowsMake Lua defaulthubmap and currenthubmap consistent with other map varshub-gametypehub-gametypeRename HUBLEVEL to HUBMAPAdd HUBLEVEL for mapsRemove unnecessary assignmentDon't update current hub if the map is not unlockedDisallow returning to the hub if not in a levelAllow using the hub as the next map even if not unlockedAllow use of the Custom Exit special while in a hubSupport HUB as a valid NEXTLEVELAdd G_IsHubAvailable to Lua
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