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remap-fixes
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Branches
20
custom-map-names
draw2d-functions
dynabsp
escape-chars-in-tokenizer
fading-callback-thread-fix-master
fix-slope-plane-distortion
fixes-for-2190
flat1
floorsprite-clipping
gamepad-refactor
hub-gametype
hwportals
hwr-refactor-shaders
i_video-refactor-port
joystick-changes
legacy-drawmasked-port
levelstruct
lua-colormap-lib
master
multithread
20 results
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Created with Raphaël 2.2.0
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Make tokenizer aware of escape sequences
escape-chars-in…
escape-chars-in-tokenizer
Ensure R_UpdateTranslation returns early in some situations
remap-fixes
remap-fixes
Fix animated skincolors not working with translations
Minor translation fixes and refactoring
Merge branch 'fix-too-large-files-sent' into 'next'
next
next
Merge branch 'push-back-acktosend' into 'next'
Merge branch 'use-software-bsp-opengl' into 'next'
Force model interpolation setting reset
Fix missing fov conversion
Merge branch 'tweak-cvar-defaults' into 'next'
Fix model interpolation settings
Update FOV to 100
Merge branch 'next' into tweak-cvar-defaults
Merge branch 'fix-blockmap-bugs' into 'next'
Merge branch 'stateofwait' into 'next'
Merge branch 'jetfume-skin-flag' into 'next'
Merge branch 'next' into jetfume-skin-flag
Merge branch 'fix-1335' into 'next'
Merge branch 'fix-seename-offline' into 'next'
reset seenplayer on netgame exit
Merge branch 'master' into next
Merge branch 'gitci-Windows-fix' into 'master'
use Unix Makefiles to build Win
Merge branch 'fix-1394' into 'next'
Merge branch 'fix-scaled-plane-ripple' into 'next'
Merge branch 'fix-splitscreen-it-sign' into 'next'
Merge branch 'fix-hud-render-performance' into 'next'
Merge branch 'fix-1393' into 'next'
Merge branch 'vcpkg-miniupnpc-fix' into 'master'
fix issue with static mingw build on Windows
Make Lua defaulthubmap and currenthubmap consistent with other map vars
hub-gametype
hub-gametype
Rename HUBLEVEL to HUBMAP
Add HUBLEVEL for maps
Remove unnecessary assignment
Don't update current hub if the map is not unlocked
Disallow returning to the hub if not in a level
Allow using the hub as the next map even if not unlocked
Allow use of the Custom Exit special while in a hub
Support HUB as a valid NEXTLEVEL
Add G_IsHubAvailable to Lua
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