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Forked from STJr / SRB2
3886 commits behind, 6 commits ahead of the upstream repository.
Jaime Ita Passos's avatar
Lactozilla authored
Rename InterMusAfterFade to PlayInterMusAfterFade,
  NoTallyExit to StayAfterTally, and NoTallyLevel to TallyPauseLevel
Rename TALLYBONUS_SPECIALRING to TALLYBONUS_SSRING
Rename levelexit to levelexitflags
Add G_HideAndSeekGametype, G_InTagHideTime,
  G_InGametypeStartingCountdown, G_PlayersFreezeAfterCountdown,
  P_IsTagSeekerWaiting, P_IsPlayerBlindfolded, and S_MusicFinished
  functions to Lua
Make level exit flags take priority in G_WillExitLevel and
  G_TallyWillExitLevel
Ensure LF_STAYAFTERINTER will make players stay on the level after
  the score tally ends on any gametype, or with any gametype rules
Fix bugs in G_AfterIntermission
Fix a bug in G_UpdateVisited
Fix issues with stagefinished
Fix possible crashes with the intermission functions in Lua
Refactor code related to Tag and H&S
All intermissions (except Co-Op and Special Stages) ignore spectators
tailspickup change is untested
92fa08de
History

Sonic Robo Blast 2

latest release

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.