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Created with Raphaël 2.2.026Apr212019986428Mar2524232221201918171513121189876432128Feb272221191817161411108765432131Jan3029282726252423222119181918171514131211109875432131Dec3029282726252422212019181614131211129876532130Nov1Dec29Nov282726Improve the framerate limiter's timing for extreme stable FPSFix precip crash from missing varsAdjust how FPS cap is checked to improve FPS stabilityAllow FPS cap valuesUpdate mobj oldstates before all thinkersFix renderdeltatics with new timing dataMisc changes after Kart cherry-picksLots of FPS stuffKeep rect in memoryCalculate FPS stuff even if frame is skippedInterpolate from time of previous ticCloser OpenGL underwater/heatwave effect to SoftwareDo not speed up underwater/heatwave effect in OpenGLFully fix drop shadowsP_InitAngle, to fix angle interpolation on spawning objectsAdd functions to handle interpolationInterpolate HWR_DrawModelInterpolate mobj angles and player drawangleDelete interpolators associated with thinkersIntialize interpolator list at a better timeAdd Polyobj interpolatorAdd SideScroll interpolatorAdd SectorScroll interpolatorAdd sector plane level interpolationsHomogenize mobj interpolationsRun anti-lag chasecam at tic frequencyOnly swap view interp state if a tick is runReset mobj interp state on TeleportMoveReset precip interpolation on snap to ceilAdd reset interpolation state functionsRemove unnecessary precipmobj thinker hackReset view interpolation on level loadFix misc dropshadow issuesAlways have precise_t definedEnsure + commands get executed before map startEnsure viewsector is accurate to viewx/viewyAdd smooth rendering to Record/NiGHTS Attack, F_SkyScrollAdd smooth rendering to save select screenAdd smooth level platter under interpolation, `renderdeltatics`Place Frame Interpolation in "Experimental" video options header
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