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hw_vertarray.h

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  • Forked from STJr / SRB2
    16303 commits behind, 11 commits ahead of the upstream repository.
    Ronald Kinard's avatar
    Eidolon authored
    This will be used for the vertex array buckets when building the
    render lists for each FSurfaceInfo being used by the hardware
    renderer. Generally, we will replace DrawPolygon calls with
    operations to fill these resizeable arrays, one for each
    FSurfaceInfo. After the initial BSP node draw call, we will go
    through the buckets calling DrawPolygon on each one.
    54f25c8f
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    hw_vertarray.h 1.19 KiB