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m_anigif.h

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    deh_tables.h 2.81 KiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2024 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  deh_tables.h
    /// \brief Define DeHackEd tables.
    
    #ifndef __DEH_TABLES_H__
    #define __DEH_TABLES_H__
    
    #include "doomdef.h" // Constants
    #include "d_think.h" // actionf_t
    #include "info.h" // Mobj, state, sprite, etc constants
    #include "lua_script.h"
    
    // Free slot names
    // The crazy word-reading stuff uses these.
    extern char *FREE_STATES[NUMSTATEFREESLOTS];
    extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
    extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
    extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
    
    #define initfreeslots() {\
    	memset(FREE_STATES, 0, sizeof(FREE_STATES));\
    	memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\
    	memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\
    	memset(used_spr, 0, sizeof(used_spr));\
    	memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
    }
    
    struct flickytypes_s {
    	const char *name;
    	const mobjtype_t type;
    };
    
    #define MAXFLICKIES 64
    
    /** Action pointer for reading actions from Dehacked lumps.
      */
    typedef struct
    {
    	actionf_t action; ///< Function pointer corresponding to the actual action.
    	const char *name; ///< Name of the action in ALL CAPS.
    } actionpointer_t;
    
    struct int_const_s {
    	const char *n;
    	// has to be able to hold both fixed_t and angle_t, so drastic measure!!
    	lua_Integer v;
    };
    
    extern const char NIGHTSGRADE_LIST[];
    extern struct flickytypes_s FLICKYTYPES[];
    extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
    extern const char *const STATE_LIST[];
    extern const char *const MOBJTYPE_LIST[];
    extern const char *const MOBJFLAG_LIST[];
    extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
    extern const char *const MOBJEFLAG_LIST[];
    extern const char *const MAPTHINGFLAG_LIST[];
    extern const char *const PLAYERFLAG_LIST[];
    extern const char *const GAMETYPERULE_LIST[];
    extern const char *const ML_LIST[]; // Linedef flags
    extern const char *const MSF_LIST[]; // Sector flags
    extern const char *const SSF_LIST[]; // Sector special flags
    extern const char *const SD_LIST[]; // Sector damagetype
    extern const char *const TO_LIST[]; // Sector triggerer
    extern const char *COLOR_ENUMS[];
    extern const char *const POWERS_LIST[];
    extern const char *const HUDITEMS_LIST[];
    extern const char *const MENUTYPES_LIST[];
    
    extern struct int_const_s const INT_CONST[];
    
    // Moved to this file because it can't work compile-time otherwise
    void DEH_TableCheck(void);
    
    #endif