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lua_playerlib.c

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    lua_hud.h NaN GiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 2014-2016 by John "JTE" Muniz.
    // Copyright (C) 2014-2023 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  lua_hud.h
    /// \brief HUD enable/disable flags for Lua scripting
    
    #ifndef __LUA_HUD_H__
    #define __LUA_HUD_H__
    
    #include "lua_hudlib_drawlist.h"
    
    enum hud {
    	hud_stagetitle = 0,
    	hud_textspectator,
    	hud_crosshair,
    	// Singleplayer / Co-op
    	hud_score,
    	hud_time,
    	hud_rings,
    	hud_lives,
    	// Match / CTF / Tag / Ringslinger
    	hud_weaponrings,
    	hud_powerstones,
    	hud_teamscores,
    	// NiGHTS mode
    	hud_nightslink,
    	hud_nightsdrill,
    	hud_nightsspheres,
    	hud_nightsscore,
    	hud_nightstime,
    	hud_nightsrecords,
    	// TAB scores overlays
    	hud_rankings,
    	hud_coopemeralds,
    	hud_tokens,
    	hud_tabemblems,
    	// Intermission
    	hud_intermissiontally,
    	hud_intermissiontitletext,
    	hud_intermissionmessages,
    	hud_intermissionemeralds,
    	hud_MAX
    };
    
    extern boolean hud_running;
    
    boolean LUA_HudEnabled(enum hud option);
    
    void LUA_SetHudHook(int hook, huddrawlist_h list);
    
    #endif // __LUA_HUD_H__