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Commit 93512ae9 authored by sphere's avatar sphere
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Update Zone Builder configuration.

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......@@ -1091,6 +1091,7 @@ linedeftypes
{
title = "Water, Opaque";
prefix = "(120)";
flags2text = "[1] Make lava intangible";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
......@@ -1106,6 +1107,7 @@ linedeftypes
{
title = "Water, Translucent";
prefix = "(121)";
flags2text = "[1] Make lava intangible";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
......@@ -1122,6 +1124,7 @@ linedeftypes
{
title = "Water, Opaque, No Sides";
prefix = "(122)";
flags2text = "[1] Make lava intangible";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
......@@ -1136,6 +1139,7 @@ linedeftypes
{
title = "Water, Translucent, No Sides";
prefix = "(123)";
flags2text = "[1] Make lava intangible";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
......@@ -1151,6 +1155,7 @@ linedeftypes
{
title = "Goo Water, Translucent";
prefix = "(124)";
flags2text = "[1] Make lava intangible";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
......@@ -1167,6 +1172,7 @@ linedeftypes
{
title = "Goo Water, Translucent, No Sides";
prefix = "(125)";
flags2text = "[1] Make lava intangible";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
......@@ -1669,12 +1675,14 @@ linedeftypes
{
title = "Continuous";
prefix = "(300)";
flags1024text = "[10] Use faster, unordered execution";
}
301
{
title = "Each Time";
prefix = "(301)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit";
}
......@@ -1682,6 +1690,7 @@ linedeftypes
{
title = "Once";
prefix = "(302)";
flags1024text = "[10] Use faster, unordered execution";
}
303
......@@ -1691,6 +1700,7 @@ linedeftypes
flags2text = "[1] Rings greater or equal";
flags64text = "[6] Rings less or equal";
flags512text = "[9] Consider all players";
flags1024text = "[10] Use faster, unordered execution";
}
304
......@@ -1700,18 +1710,21 @@ linedeftypes
flags2text = "[1] Rings greater or equal";
flags64text = "[6] Rings less or equal";
flags512text = "[9] Consider all players";
flags1024text = "[10] Use faster, unordered execution";
}
305
{
title = "Character Ability - Continuous";
prefix = "(305)";
flags1024text = "[10] Use faster, unordered execution";
}
306
{
title = "Character Ability - Each Time";
prefix = "(306)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit";
}
......@@ -1719,24 +1732,28 @@ linedeftypes
{
title = "Character Ability - Once";
prefix = "(307)";
flags1024text = "[10] Use faster, unordered execution";
}
308
{
title = "Race Only - Once";
prefix = "(308)";
flags1024text = "[10] Use faster, unordered execution";
}
309
{
title = "CTF Red Team - Continuous";
prefix = "(309)";
flags1024text = "[10] Use faster, unordered execution";
}
310
{
title = "CTF Red Team - Each Time";
prefix = "(310)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit";
}
......@@ -1744,12 +1761,14 @@ linedeftypes
{
title = "CTF Blue Team - Continuous";
prefix = "(311)";
flags1024text = "[10] Use faster, unordered execution";
}
312
{
title = "CTF Blue Team - Each Time";
prefix = "(312)";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Also trigger on exit";
}
......@@ -1757,6 +1776,7 @@ linedeftypes
{
title = "No More Enemies - Once";
prefix = "(313)";
flags1024text = "[10] Use faster, unordered execution";
}
314
......@@ -1765,6 +1785,7 @@ linedeftypes
prefix = "(314)";
flags64text = "[6] Number greater or equal";
flags512text = "[9] Number less";
flags1024text = "[10] Use faster, unordered execution";
}
315
......@@ -1773,30 +1794,35 @@ linedeftypes
prefix = "(315)";
flags64text = "[6] Number greater or equal";
flags512text = "[9] Number less";
flags1024text = "[10] Use faster, unordered execution";
}
317
{
title = "Condition Set Trigger - Continuous";
prefix = "(317)";
flags1024text = "[10] Use faster, unordered execution";
}
318
{
title = "Condition Set Trigger - Once";
prefix = "(318)";
flags1024text = "[10] Use faster, unordered execution";
}
319
{
title = "Unlockable - Continuous";
prefix = "(319)";
flags1024text = "[10] Use faster, unordered execution";
}
320
{
title = "Unlockable - Once";
prefix = "(320)";
flags1024text = "[10] Use faster, unordered execution";
}
321
......@@ -1804,6 +1830,7 @@ linedeftypes
title = "Trigger After X Calls - Continuous";
prefix = "(321)";
flags64text = "[6] Trigger more than once";
flags1024text = "[10] Use faster, unordered execution";
}
......@@ -1812,6 +1839,7 @@ linedeftypes
title = "Trigger After X Calls - Each Time";
prefix = "(322)";
flags64text = "[6] Trigger more than once";
flags1024text = "[10] Use faster, unordered execution";
}
323
......@@ -1826,6 +1854,7 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Run if no more mares";
flags32768text = "[15] Run if player is not NiGHTS";
}
......@@ -1833,6 +1862,7 @@ linedeftypes
324
{
title = "NiGHTSerize - Once";
prefix = "(324)";
flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run only if player is NiGHTS";
flags16text = "[4] Count from lowest of players";
......@@ -1841,14 +1871,15 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Run if no more mares";
flags32768text = "[15] Run if player is not NiGHTS";
prefix = "(324)";
}
325
{
title = "De-NiGHTSerize - Each Time";
prefix = "(325)";
flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run if anyone is NiGHTS";
flags16text = "[4] Count from lowest of players";
......@@ -1857,13 +1888,14 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags32768text = "[15] Run if no one is NiGHTS";
prefix = "(325)";
}
326
{
title = "De-NiGHTSerize - Once";
prefix = "(326)";
flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run if anyone is NiGHTS";
flags16text = "[4] Count from lowest of players";
......@@ -1872,13 +1904,14 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags32768text = "[15] Run if no one is NiGHTS";
prefix = "(326)";
}
327
{
title = "NiGHTS Lap - Each Time";
prefix = "(327)";
flags2text = "[1] Mare >= Front X Offset";
flags16text = "[4] Count from lowest of players";
flags32text = "[5] Lap <= Front Y Offset";
......@@ -1886,12 +1919,13 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
prefix = "(327)";
flags1024text = "[10] Use faster, unordered execution";
}
328
{
title = "NiGHTS Lap - Once";
prefix = "(328)";
flags2text = "[1] Mare >= Front X Offset";
flags16text = "[4] Count from lowest of players";
flags32text = "[5] Lap <= Front Y Offset";
......@@ -1899,12 +1933,13 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
prefix = "(328)";
flags1024text = "[10] Use faster, unordered execution";
}
329
{
title = "Ideya Capture Touch - Each Time";
prefix = "(329)";
flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run regardless of spheres";
flags16text = "[4] Count from lowest of players";
......@@ -1913,14 +1948,15 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Only if not enough spheres";
flags32768text = "[15] Run when entering Capture";
prefix = "(329)";
}
330
{
title = "Ideya Capture Touch - Once";
prefix = "(330)";
flags2text = "[1] Mare >= Front X Offset";
flags8text = "[3] Run regardless of spheres";
flags16text = "[4] Count from lowest of players";
......@@ -1929,57 +1965,64 @@ linedeftypes
flags128text = "[7] Lap >= Front Y Offset";
flags256text = "[8] Count laps from Bonus Time";
flags512text = "[9] Count from triggering player";
flags1024text = "[10] Use faster, unordered execution";
flags16384text = "[14] Only if not enough spheres";
flags32768text = "[15] Run when entering Capture";
prefix = "(330)";
}
331
{
title = "Player Skin - Continuous";
flags64text = "[6] Disable for this skin";
prefix = "(331)";
flags64text = "[6] Disable for this skin";
flags1024text = "[10] Use faster, unordered execution";
}
332
{
title = "Player Skin - Each Time";
flags64text = "[6] Disable for this skin";
prefix = "(332)";
flags64text = "[6] Disable for this skin";
flags1024text = "[10] Use faster, unordered execution";
}
333
{
title = "Player Skin - Once";
flags64text = "[6] Disable for this skin";
prefix = "(333)";
flags64text = "[6] Disable for this skin";
flags1024text = "[10] Use faster, unordered execution";
}
334
{
title = "Object Dye - Continuous";
flags64text = "[6] Disable for this color";
prefix = "(334)";
flags64text = "[6] Disable for this color";
flags1024text = "[10] Use faster, unordered execution";
}
335
{
title = "Object Dye - Each Time";
flags64text = "[6] Disable for this color";
prefix = "(335)";
flags64text = "[6] Disable for this color";
flags1024text = "[10] Use faster, unordered execution";
}
336
{
title = "Object Dye - Once";
flags64text = "[6] Disable for this color";
prefix = "(336)";
flags64text = "[6] Disable for this color";
flags1024text = "[10] Use faster, unordered execution";
}
399
{
title = "Level Load";
prefix = "(399)";
flags1024text = "[10] Use faster, unordered execution";
}
}
......@@ -2662,7 +2705,7 @@ linedeftypes
502
{
title = "Scroll Tagged Wall";
title = "Scroll Tagged Walls";
prefix = "(502)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
......@@ -2670,7 +2713,7 @@ linedeftypes
503
{
title = "Scroll Tagged Wall (Accelerative)";
title = "Scroll Tagged Walls (Accelerative)";
prefix = "(503)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
......@@ -2678,7 +2721,7 @@ linedeftypes
504
{
title = "Scroll Tagged Wall (Displacement)";
title = "Scroll Tagged Walls (Displacement)";
prefix = "(504)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
......@@ -3112,7 +3155,7 @@ linedeftypes
723
{
title = "Copy Backside Floor Slope from Line Tag";
prefix = "(720)";
prefix = "(723)";
slope = "copy";
slopeargs = 4;
}
......@@ -3120,7 +3163,7 @@ linedeftypes
724
{
title = "Copy Backside Ceiling Slope from Line Tag";
prefix = "(721)";
prefix = "(724)";
slope = "copy";
slopeargs = 8;
}
......@@ -3128,7 +3171,7 @@ linedeftypes
725
{
title = "Copy Backside Floor and Ceiling Slope from Line Tag";
prefix = "(722)";
prefix = "(725)";
slope = "copy";
slopeargs = 12;
}
......@@ -3190,7 +3233,7 @@ linedeftypes
transwall
{
title = "Translucent Wall";
title = "Translucent Walls";
900
{
......@@ -3966,6 +4009,7 @@ thingtypes
sprite = "BUMBA1";
width = 16;
height = 32;
flags8text = "[8] Cannot move";
}
124
{
......@@ -3996,7 +4040,6 @@ thingtypes
width = 24;
height = 76;
flags4text = "[4] End level on death";
flags8text = "[8] Alternate laser attack";
}
201
{
......@@ -4031,6 +4074,7 @@ thingtypes
height = 60;
flags1text = "[1] Grayscale mode";
flags4text = "[4] End level on death";
flags8text = "[8] Skip intro";
}
206
{
......@@ -5232,7 +5276,7 @@ thingtypes
width = 8;
height = 16;
hangs = 1;
angletext = "Dripping interval";
angletext = "Dripping delay";
fixedrotation = 1;
}
1003
......@@ -5574,6 +5618,8 @@ thingtypes
width = 20;
height = 72;
arrow = 1;
flags4text = "[4] Move right";
flags8text = "[8] Move left";
}
1128
{
......@@ -5726,6 +5772,7 @@ thingtypes
width = 24;
height = 63;
arrow = 1;
flags8text = "[8] Not pushable";
}
1217
{
......@@ -5861,6 +5908,7 @@ thingtypes
height = 32;
angletext = "Initial delay";
fixedrotation = 1;
hangs = 1;
flags8text = "[8] Double size";
}
1305
......
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