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    ddf8db12
    Big commit, sorry. I broke several things trying to get other things to work... · ddf8db12
    toaster authored
    Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
    
    *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj
    *player-jumping is dead, long live PF_STARTJUMP
    *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range.
    *mobj for this is in the game as requested
    *fast teetering animation flag
    *general code cleanup
    ddf8db12
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    Big commit, sorry. I broke several things trying to get other things to work...
    toaster authored
    Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today!
    
    *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj
    *player-jumping is dead, long live PF_STARTJUMP
    *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range.
    *mobj for this is in the game as requested
    *fast teetering animation flag
    *general code cleanup