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STJr / SRB2
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toaster authored
Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj *player-jumping is dead, long live PF_STARTJUMP *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range. *mobj for this is in the game as requested *fast teetering animation flag *general code cleanup
toaster authoredBig commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! *P_LookForEnemies is now side-effect-less and only provides a pointer to the found mobj *player-jumping is dead, long live PF_STARTJUMP *per Mystic's request, CA2_GUNSLINGER has a targeting icon. It also has a more restricted vertical aiming range. *mobj for this is in the game as requested *fast teetering animation flag *general code cleanup