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Add MFE_APPLYPMOMZ to fix camera movement.
Here's how it works: When a player walks off the moving platform, it applies their pmomz once, and then _keeps pmomz set_ so that the camera still adds pmomz to its movements until they hit another floor. This way, the camera doesn't jerk around.
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- src/dehacked.c 2 additions, 2 deletionssrc/dehacked.c
- src/lua_mobjlib.c 1 addition, 0 deletionssrc/lua_mobjlib.c
- src/p_map.c 1 addition, 8 deletionssrc/p_map.c
- src/p_mobj.c 30 additions, 30 deletionssrc/p_mobj.c
- src/p_mobj.h 2 additions, 1 deletionsrc/p_mobj.h
- src/p_user.c 5 additions, 1 deletionsrc/p_user.c
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