- Dec 06, 2019
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SteelT authored
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- Nov 30, 2019
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sphere authored
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- Nov 15, 2019
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LJ Sonic authored
This only takes effect in co-op, and can be disabled with "exitmove off"
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- Nov 10, 2019
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toaster authored
* Make R_SetPlayerSkin check for usability of skin before setting, and error otherwise.
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- Nov 08, 2019
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Lactozilla authored
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- Nov 07, 2019
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Lactozilla authored
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- Oct 01, 2019
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MascaraSnake authored
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- Aug 24, 2019
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toaster authored
* Array of 8 INT32's natively embedded into savedata (net and SP)! * Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game. * Requires reservation to avoid clobber-conflicts. * Access via `reserveLuabanks()` - returns a read-write userdata. * Assign userdata to local variable or global rawset to use later. Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
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- Aug 01, 2019
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SteelT authored
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- Jul 30, 2019
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toaster authored
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases. * Move it into lua_script.h, so it's available to everything that needs it.
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toaster authored
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168).
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- Jul 29, 2019
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toaster authored
* Fixed an unused variable warning in lua_skinlib.c. - fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic) Also with apologies to MI: - golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green - fixed closed captions for replaced player sounds being incorrect - fixed closed captions overlapping tutorial text
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- Jul 28, 2019
- Jul 17, 2019
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- Jul 12, 2019
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Jonas Sauer authored
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list. Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
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- Jul 02, 2019
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MascaraSnake authored
This reverts merge request !239
- Jun 28, 2019
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toaster authored
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup. * Make missiles able to vectorise him. * Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1. * Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing. * Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
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- Jun 19, 2019
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toaster authored
* Takes function(player, mo) input. * Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will. * Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will. * Return NIL for allowing the function to continue regular operation. Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction. Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
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toaster authored
P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua. (Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
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- Jan 02, 2019
- Dec 22, 2018
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Latapostrophe authored
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
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- Dec 20, 2018
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Marco Z authored
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- Dec 18, 2018
- Dec 17, 2018
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Latapostrophe authored
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Sal authored
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- Dec 16, 2018
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Sal authored
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Alam Ed Arias authored
This reverts merge request !387
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Sal authored
Backport from SRB2Kart
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- Nov 29, 2018
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- Nov 25, 2018
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Marco Z authored
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- Nov 11, 2018
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Marco Z authored
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- Oct 20, 2018
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Monster Iestyn authored
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- Sep 18, 2018