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  1. Dec 06, 2019
  2. Nov 30, 2019
  3. Oct 14, 2019
  4. Jun 19, 2019
    • toaster's avatar
      "PlayerCanDamage" hook! · 3eb9b85f
      toaster authored
      * Takes function(player, mo) input.
      * Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
      * Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
      * Return NIL for allowing the function to continue regular operation.
      
      Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.
      
      Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
      3eb9b85f
  5. Dec 22, 2018
  6. Dec 17, 2018
  7. Nov 30, 2018
  8. Nov 25, 2018
  9. Nov 11, 2018
  10. Sep 18, 2018
  11. Sep 17, 2018
  12. Aug 28, 2018
  13. Aug 20, 2018
  14. Aug 15, 2018
  15. Oct 02, 2017
  16. Apr 15, 2017
  17. Jan 21, 2017
  18. Dec 15, 2016
  19. Oct 24, 2016
  20. Oct 21, 2016
  21. Oct 20, 2016
  22. Jul 20, 2016
  23. Jul 17, 2016
    • toaster's avatar
      CA_MELEE. Mostly complete. · ac2ff5e3
      toaster authored
      * When moving slowly, P_InstaThrust at S_SKIN's maxdash forward, and set momz to S_SKIN's mindash upwards. Plays a tok noise (not thok). Hurts enemies/bosses, busts spikes/monitors/all types of bustable blocks.
      * When moving quickly... doesn't do anything yet, but WILL do a slide.
      
      Also, P_DoSpinDash is now renamed to P_DoSpinAbility, and CA_TWINSPIN users can bust all bustable blocks on collision too.
      ac2ff5e3
  24. May 18, 2016
  25. Apr 07, 2016
  26. Feb 26, 2016
  27. Feb 14, 2016
  28. Jun 10, 2015
    • Yukita Mayako's avatar
      Rewrote the entirety of lua_hooklib.c · ecdf3412
      Yukita Mayako authored
      This _should_ solve some significant performance
      issues Lua experiences. If not, I will be very
      upset for having wasted so much time and effort.
      
      There will be bugs, this kind of thing needs to
      be thuroughly tested and this is just the first
      iteration of it.
      ecdf3412
  29. Nov 12, 2014
  30. Aug 04, 2014
  31. Jun 18, 2014
  32. Mar 15, 2014
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