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  1. Dec 06, 2019
  2. Nov 30, 2019
  3. Nov 18, 2019
  4. Nov 05, 2019
    • toaster's avatar
      Sound test is cool now! · 5f8671b1
      toaster authored
      https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
      
      * Port MUSICDEFs from Kart.
          * Safe to modify without modifying game, so we can put it in music.dta eventually.
          * "Title", "AltTitle", "Authors" fields are self-evident.
          * "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
          * "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
          * Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
      * Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
      * Change V_DrawFixedPatch to allow scaling on two seperate axes.
          * Now called "V_DrawStretchyFixedPatch".
          * "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
          * Available to Lua under v.drawStretched!
          * Even works in GL!
      * Bugfix: Add SR_PLAYER to SOC's menutypes_list.
      
      Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
      5f8671b1
  5. Oct 14, 2019
  6. Jun 18, 2019
    • toaster's avatar
      With permission from Kart Krew (Sal and Sryder specifically - they don't know... · 1d65caa2
      toaster authored
      With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
      
      * Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
      * Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
      * Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
      1d65caa2
  7. Nov 25, 2018
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  21. Oct 18, 2016
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  23. Jun 24, 2016
  24. May 18, 2016
  25. May 14, 2016
  26. May 03, 2016
  27. May 01, 2016
    • Monster Iestyn's avatar
      General improvements to Lua error messages for out-of-bounds stuff. · 2ddde836
      Monster Iestyn authored
      The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
      2ddde836
  28. Mar 30, 2016
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  30. Jun 10, 2015
  31. Mar 31, 2015
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