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  1. Dec 06, 2019
  2. Nov 30, 2019
  3. Nov 08, 2019
  4. Nov 07, 2019
  5. Aug 24, 2019
    • toaster's avatar
      Lua save-banks! · 4e256b73
      toaster authored
      * Array of 8 INT32's natively embedded into savedata (net and SP)!
      * Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
      * Requires reservation to avoid clobber-conflicts.
          * Access via `reserveLuabanks()` - returns a read-write userdata.
          * Assign userdata to local variable or global rawset to use later.
      
      Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
      4e256b73
  6. Nov 30, 2018
  7. Nov 25, 2018
  8. Nov 11, 2018
  9. Oct 21, 2018
  10. Oct 20, 2018
  11. May 17, 2017
  12. Nov 24, 2016
  13. Oct 27, 2016
    • Monster Iestyn's avatar
      Created lua_blockmaplib.c, for Lua's blockmap library · dc1e7165
      Monster Iestyn authored
      my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc
      
      I'll remove the old stuff later, don't worry, it's disabled for now
      dc1e7165
  14. Jul 08, 2016
  15. May 25, 2016
  16. May 18, 2016
  17. Mar 03, 2016
    • wolfs's avatar
      Lua slope manipulation stuff! · b0cbc8ab
      wolfs authored
      Warning: Incomplete. Very prone to crashing and I might not have handled some things properly. Use with caution.
      b0cbc8ab
  18. Jun 17, 2015
  19. Aug 04, 2014
  20. Mar 15, 2014
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