- Dec 06, 2019
-
-
SteelT authored
-
- Jul 30, 2019
-
-
toaster authored
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases. * Move it into lua_script.h, so it's available to everything that needs it.
-
- Nov 25, 2018
-
-
Marco Z authored
-
- Sep 17, 2018
-
-
Marco Z authored
-
- Aug 18, 2018
-
-
Marco Z authored
-
- Aug 15, 2018
-
-
Marco Z authored
# Conflicts: # src/lua_hook.h # src/lua_hooklib.c # src/p_user.c
-
- Apr 25, 2017
-
-
Monster Iestyn authored
-
- Nov 24, 2016
-
-
Monster Iestyn authored
To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
-
- May 18, 2016
-
-
Inuyasha authored
(no actual SLOC changes)
-
- May 11, 2016
-
-
Inuyasha authored
-
- Mar 09, 2016
-
-
Yukita Mayako authored
This partially reverts commit ef0e61fc.
-
- Mar 03, 2016
-
-
Yukita Mayako authored
-
- Jun 10, 2015
-
-
Yukita Mayako authored
That's supposed to be run once a frame, not once per hook per mobj per frame you moron. If you just run it seven thousand times a frame, of course your framerate will drop.
-
- May 21, 2015
-
-
Yukita Mayako authored
Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead of using a full UINT32. Lua only has one number type, so signedness gets in the way of using angle_t directly. This handling of angles matches up with how ZDoom ACS scripting and the like does it. I also changed all the integer casts and pushes of fixed_t to their own macro in preperation for possible future seperation.
-
- Apr 14, 2014
-
- Mar 15, 2014
-
-
Alam Ed Arias authored
-