- Feb 24, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Feb 22, 2016
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Alam Ed Arias authored
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colette authored
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colette authored
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- Feb 21, 2016
- Feb 09, 2016
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I don't know how I can move my old branch over so I've just created a new one.
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- Feb 08, 2016
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Alam Ed Arias authored
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- Feb 06, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Feb 04, 2016
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It crashes when you try to test it anyway, lol
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- Jan 31, 2016
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Turns out the seg-searching code falsely assumed it'd find frontfacing segs first, who knew?
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
some of the mess in here really bothers me (cherry-picking this commit of mine from next since it only fixes a small oversight with compiling and adds a comment)
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- Jan 30, 2016
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Inuyasha authored
the screen texture does not need an alpha channel. the fact that it had one made OGL copy the topmost pixel of the screen texture's alpha channel. which, naturally results in the screen becoming partially transparent and letting you see the working texture in the background.
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- Jan 29, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
g_game.c: In function 'G_CheckDemoStatus': g_game.c:5588:22: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses] if (!modeattacking == ATTACKING_RECORD) ^
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- Jan 28, 2016
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Inuyasha authored
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- Jan 27, 2016
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Alam Ed Arias authored
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- Jan 23, 2016
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Monster Iestyn authored
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