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lua_script.h

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  • Forked from STJr / SRB2
    Source project has a limited visibility.
    i_video.h NaN GiB
    // SONIC ROBO BLAST 2
    //-----------------------------------------------------------------------------
    // Copyright (C) 1993-1996 by id Software, Inc.
    // Copyright (C) 1998-2000 by DooM Legacy Team.
    // Copyright (C) 1999-2020 by Sonic Team Junior.
    //
    // This program is free software distributed under the
    // terms of the GNU General Public License, version 2.
    // See the 'LICENSE' file for more details.
    //-----------------------------------------------------------------------------
    /// \file  i_video.h
    /// \brief System specific interface stuff.
    
    #ifndef __I_VIDEO__
    #define __I_VIDEO__
    
    #include "doomtype.h"
    
    #ifdef __GNUG__
    #pragma interface
    #endif
    
    typedef enum
    {
    	/// Software
    	render_soft = 1,
    
    	/// OpenGL
    	render_opengl = 2,
    
    	/// Dedicated
    	render_none = 3  // for dedicated server
    } rendermode_t;
    
    /**	\brief current render mode
    */
    extern rendermode_t rendermode;
    
    /**	\brief hardware renderer loaded
    	0 = never loaded, 1 = loaded successfully, -1 = failed loading
    */
    extern INT32 hwrenderloaded;
    
    /**	\brief use highcolor modes if true
    */
    extern boolean highcolor;
    
    /**	\brief setup video mode
    */
    void I_StartupGraphics(void);
    
    /**	\brief setup hardware mode
    */
    void I_StartupHardwareGraphics(void);
    
    /**	\brief restore old video mode
    */
    void I_ShutdownGraphics(void);
    
    /**	\brief	The I_SetPalette function
    
    	\param	palette	Takes full 8 bit values
    
    	\return	void
    */
    void I_SetPalette(RGBA_t *palette);
    
    /**	\brief return the number of video modes
    */
    INT32 VID_NumModes(void);
    
    /**	\brief	The VID_GetModeForSize function
    
    	\param	w	width
    	\param	h	height
    
    	\return	vidmode closest to w : h
    */
    INT32 VID_GetModeForSize(INT32 w, INT32 h);
    
    
    /**	\brief	The VID_SetMode function
    
    	Set the video mode right now,
    	the video mode change is delayed until the start of the next refresh
    	by setting the setmodeneeded to a value >0
    	setup a video mode, this is to be called from the menu
    
    
    	\param	modenum	video mode to set to
    
    	\return	current video mode
    */
    INT32 VID_SetMode(INT32 modenum);
    
    /**	\brief Checks the render state
    */
    void VID_CheckRenderer(void);
    
    /**	\brief	The VID_GetModeName function
    
    	\param	modenum	video mode number
    
    	\return	name of video mode
    */
    const char *VID_GetModeName(INT32 modenum);
    void VID_PrepareModeList(void); /// note hack for SDL
    
    
    /**	\brief can video system do fullscreen
    */
    extern boolean allow_fullscreen;
    
    /**	\brief Update video system without updating frame
    */
    void I_UpdateNoBlit(void);
    
    /**	\brief Update video system with updating frame
    */
    void I_FinishUpdate(void);
    
    /**	\brief I_FinishUpdate(), but vsync disabled
    */
    void I_UpdateNoVsync(void);
    
    /**	\brief	Wait for vertical retrace or pause a bit.
    
    	\param	count	max wait
    
    	\return	void
    */
    void I_WaitVBL(INT32 count);
    
    /**	\brief	The I_ReadScreen function
    
    	\param	scr	buffer to copy screen to
    
    	\return	void
    */
    void I_ReadScreen(UINT8 *scr);
    
    /**	\brief Start disk icon
    */
    void I_BeginRead(void);
    
    /**	\brief Stop disk icon
    */
    void I_EndRead(void);
    
    #endif