Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
SRB2-Tests
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Maru
SRB2-Tests
Commits
ea4e8cbf
Commit
ea4e8cbf
authored
8 months ago
by
Maru
Browse files
Options
Downloads
Patches
Plain Diff
Replace doomstat.h
parent
d4f9bd29
No related branches found
No related tags found
No related merge requests found
Pipeline
#5320
canceled
8 months ago
Stage: build
Changes
1
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
src/doomstat.h
+22
-0
22 additions, 0 deletions
src/doomstat.h
with
22 additions
and
0 deletions
src/doomstat.h
+
22
−
0
View file @
ea4e8cbf
...
@@ -291,6 +291,23 @@ typedef struct
...
@@ -291,6 +291,23 @@ typedef struct
char
value
[
256
];
// 255 usable characters. If this seriously isn't enough then wtf.
char
value
[
256
];
// 255 usable characters. If this seriously isn't enough then wtf.
}
customoption_t
;
}
customoption_t
;
// rr
extern
struct
maplighting
{
UINT8
contrast
;
SINT8
backlight
;
boolean
directional
;
angle_t
angle
;
}
maplighting
;
typedef
struct
{
UINT8
light_contrast
;
///< Range of wall lighting. 0 is no lighting.
SINT8
sprite_backlight
;
///< Subtract from wall lighting for sprites only.
boolean
use_light_angle
;
///< When false, wall lighting is evenly distributed. When true, wall lighting is directional.
angle_t
light_angle
;
///< Angle of directional wall lighting.
}
mapheader_lighting_t
;
/** Map header information.
/** Map header information.
*/
*/
typedef
struct
typedef
struct
...
@@ -361,6 +378,11 @@ typedef struct
...
@@ -361,6 +378,11 @@ typedef struct
SINT8
musforcereset
;
///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
SINT8
musforcereset
;
///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
// rr
//fixed_t darkness; ///< Pohbee darkness multiplier
//fixed_t mobj_scale; ///< Defines the size all object calculations are relative to
mapheader_lighting_t
lighting
;
///< Wall and sprite lighting
// Lua stuff.
// Lua stuff.
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8
numCustomOptions
;
///< Internal. For Lua custom value support.
UINT8
numCustomOptions
;
///< Internal. For Lua custom value support.
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment