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Meziu
SRB2
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Commits on Source (1)
Fix and report creation of duplicate freeslots for both SOC and Lua
· d6401cbf
Monster Iestyn
authored
8 years ago
d6401cbf
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1 changed file
src/dehacked.c
+44
-10
44 additions, 10 deletions
src/dehacked.c
with
44 additions
and
10 deletions
src/dehacked.c
View file @
d6401cbf
...
...
@@ -644,8 +644,13 @@ static void readfreeslots(MYFILE *f)
{
if
(
used_spr
[(
i
-
SPR_FIRSTFREESLOT
)
/
8
]
&
(
1
<<
(
i
%
8
)))
{
if
(
!
sprnames
[
i
][
4
]
&&
memcmp
(
sprnames
[
i
],
word
,
4
)
==
0
)
sprnames
[
i
][
4
]
=
(
char
)
f
->
wad
;
if
(
memcmp
(
sprnames
[
i
],
word
,
4
)
==
0
)
{
if
(
!
sprnames
[
i
][
4
])
sprnames
[
i
][
4
]
=
(
char
)
f
->
wad
;
deh_warning
(
"Freeslots: Sprite 'SPR_%s' already exists"
,
word
);
break
;
// don't continue
}
continue
;
// Already allocated, next.
}
// Found a free slot!
...
...
@@ -657,21 +662,31 @@ static void readfreeslots(MYFILE *f)
}
else
if
(
fastcmp
(
type
,
"S"
))
{
for
(
i
=
0
;
i
<
NUMSTATEFREESLOTS
;
i
++
)
for
(
i
=
0
;
i
<
NUMSTATEFREESLOTS
;
i
++
)
{
if
(
!
FREE_STATES
[
i
])
{
FREE_STATES
[
i
]
=
Z_Malloc
(
strlen
(
word
)
+
1
,
PU_STATIC
,
NULL
);
strcpy
(
FREE_STATES
[
i
],
word
);
break
;
}
else
if
(
fastcmp
(
word
,
FREE_STATES
[
i
]))
{
deh_warning
(
"Freeslots: State 'S_%s' already exists"
,
word
);
break
;
// don't continue
}
}
}
else
if
(
fastcmp
(
type
,
"MT"
))
{
for
(
i
=
0
;
i
<
NUMMOBJFREESLOTS
;
i
++
)
for
(
i
=
0
;
i
<
NUMMOBJFREESLOTS
;
i
++
)
{
if
(
!
FREE_MOBJS
[
i
])
{
FREE_MOBJS
[
i
]
=
Z_Malloc
(
strlen
(
word
)
+
1
,
PU_STATIC
,
NULL
);
strcpy
(
FREE_MOBJS
[
i
],
word
);
break
;
}
else
if
(
fastcmp
(
word
,
FREE_MOBJS
[
i
]))
{
deh_warning
(
"Freeslots: MobjType 'MT_%s' already exists"
,
word
);
break
;
// don't continue
}
}
}
else
deh_warning
(
"Freeslots: unknown enum class '%s' for '%s_%s'"
,
type
,
type
,
word
);
...
...
@@ -7840,8 +7855,12 @@ static inline int lib_freeslot(lua_State *L)
{
if
(
used_spr
[(
j
-
SPR_FIRSTFREESLOT
)
/
8
]
&
(
1
<<
(
j
%
8
)))
{
if
(
!
sprnames
[
j
][
4
]
&&
memcmp
(
sprnames
[
j
],
word
,
4
)
==
0
)
sprnames
[
j
][
4
]
=
wad
;
if
(
memcmp
(
sprnames
[
j
],
word
,
4
)
==
0
)
{
if
(
!
sprnames
[
j
][
4
])
sprnames
[
j
][
4
]
=
wad
;
CONS_Printf
(
"Sprite SPR_%s already exists.
\n
"
,
word
);
break
;
// don't continue
}
continue
;
// Already allocated, next.
}
// Found a free slot!
...
...
@@ -7859,7 +7878,7 @@ static inline int lib_freeslot(lua_State *L)
else
if
(
fastcmp
(
type
,
"S"
))
{
statenum_t
i
;
for
(
i
=
0
;
i
<
NUMSTATEFREESLOTS
;
i
++
)
for
(
i
=
0
;
i
<
NUMSTATEFREESLOTS
;
i
++
)
{
if
(
!
FREE_STATES
[
i
])
{
CONS_Printf
(
"State S_%s allocated.
\n
"
,
word
);
FREE_STATES
[
i
]
=
Z_Malloc
(
strlen
(
word
)
+
1
,
PU_STATIC
,
NULL
);
...
...
@@ -7868,13 +7887,18 @@ static inline int lib_freeslot(lua_State *L)
r
++
;
break
;
}
else
if
(
fastcmp
(
word
,
FREE_STATES
[
i
]))
{
CONS_Printf
(
"State S_%s already exists.
\n
"
,
word
);
break
;
}
}
if
(
i
==
NUMSTATEFREESLOTS
)
return
r
;
}
else
if
(
fastcmp
(
type
,
"MT"
))
{
mobjtype_t
i
;
for
(
i
=
0
;
i
<
NUMMOBJFREESLOTS
;
i
++
)
for
(
i
=
0
;
i
<
NUMMOBJFREESLOTS
;
i
++
)
{
if
(
!
FREE_MOBJS
[
i
])
{
CONS_Printf
(
"MobjType MT_%s allocated.
\n
"
,
word
);
FREE_MOBJS
[
i
]
=
Z_Malloc
(
strlen
(
word
)
+
1
,
PU_STATIC
,
NULL
);
...
...
@@ -7883,6 +7907,11 @@ static inline int lib_freeslot(lua_State *L)
r
++
;
break
;
}
else
if
(
fastcmp
(
word
,
FREE_MOBJS
[
i
]))
{
CONS_Printf
(
"MobjType MT_%s already exists.
\n
"
,
word
);
break
;
}
}
if
(
i
==
NUMMOBJFREESLOTS
)
return
r
;
}
...
...
@@ -8041,11 +8070,16 @@ static inline int lib_getenum(lua_State *L)
}
else
if
(
fastncmp
(
"SPR_"
,
word
,
4
))
{
p
=
word
+
4
;
for
(
i
=
0
;
i
<
NUMSPRITES
;
i
++
)
if
(
!
sprnames
[
i
][
4
]
&&
fastncmp
(
p
,
sprnames
[
i
],
4
))
{
for
(
i
=
0
;
i
<
NUMSPRITES
;
i
++
)
{
if
(
i
>=
SPR_FIRSTFREESLOT
)
{
if
(
!
(
used_spr
[(
i
-
SPR_FIRSTFREESLOT
)
/
8
]
&
(
1
<<
(
i
%
8
))))
break
;
}
if
(
fastncmp
(
p
,
sprnames
[
i
],
4
))
{
lua_pushinteger
(
L
,
i
);
return
1
;
}
}
if
(
mathlib
)
return
luaL_error
(
L
,
"sprite '%s' could not be found.
\n
"
,
word
);
return
0
;
}
...
...
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