An error occurred while fetching folder content.
Forked from
STJr / SRB2
Source project has a limited visibility.

Sryder
authored
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time. Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
Name | Last commit | Last update |
---|---|---|
.. |