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Created with Raphaël 2.2.027May21191817543130Apr29282726212019986428Mar2221201918151312898787643228Feb27222119171411108765432131Jan30292726252423191514131211109875432131Dec30292827262524222120191816141312119876532130Nov29282726Update triggertag on sector tag fsetUpdate interpolation during objectplaceTweaks for kart v1 MR commentsUse double instead of precise_t for FPS counterDefensively recreate title drawlistRemove hudlib getDeltaTimeDon't interpolate during net lagAdd per-split player view resetsReset view interp in pretickerRun UpdateMobjInterpolators in pretickerRun UpdateLevelInterpolators in pretickerRevert to before screenUpdate boolean was addedMerge branch 'uncapped-zofs' into 'uncappedrevengeance'Restore deleted zofs (fixes signpost sparkles etc)Only play emerald hunt sounds on new ticsMove screenshot code before timingFix Marathon Mode menu for uncappedOnly check VERTICALFLIP for old_z calcAdjust spawned mobj z by gravity inversionMerge public next into uncappedrevengeanceFix size_t compiler warnings in P_WriteTextmapMerge branch 'udmf-linedef-executors' into 'next'Merge branch 'udmf-full' into 'next'Refactor timing code even moreDisable sprite offset interpolation (for now)Ensure view is not interpolated on first frameEnsure mobj interpolators reset on level loadCompletely refactor timing systemMake renderisnewtic is false between ticsFix description of A_ParentTriesToSleepRename drawerlib deltaTime to getDeltaTimeAdd Lua HUD drawlistsFix offset copies for SpawnMobjFromMobjInterpolate spritescale/offset x/yFix Mario block item placementDon't interpolate mobj state if frac = 1.0Fix multiplayer character selectCopy interp state in P_SpawnMobjFromMobjInterp shadow scalesFix interp scale crash for hires sprites
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