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Commit a7607e5a authored by Lactozilla's avatar Lactozilla :speech_balloon:
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Move all action code to p_action.c

parent 4ba72efd
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......@@ -37,6 +37,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
m_random.c
m_queue.c
info.c
p_action.c
p_ceilng.c
p_enemy.c
p_floor.c
......
......@@ -31,6 +31,7 @@ m_perfstats.c
m_random.c
m_queue.c
info.c
p_action.c
p_ceilng.c
p_enemy.c
p_floor.c
......
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......@@ -375,6 +375,7 @@ boolean P_CheckMissileRange(mobj_t *actor);
void P_NewChaseDir(mobj_t *actor);
boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed_t dist);
boolean P_LookForShield(mobj_t *actor);
mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz, boolean lookforplayers, SINT8 moveforward);
void P_InternalFlickySetColor(mobj_t *actor, UINT8 color);
......
......@@ -487,6 +487,7 @@
<ClCompile Include="..\netcode\net_command.c" />
<ClCompile Include="..\netcode\server_connection.c" />
<ClCompile Include="..\netcode\tic_command.c" />
<ClCompile Include="..\p_action.c" />
<ClCompile Include="..\p_ceilng.c" />
<ClCompile Include="..\p_enemy.c" />
<ClCompile Include="..\p_floor.c" />
......
......@@ -891,6 +891,9 @@
<ClCompile Include="..\info.c">
<Filter>P_Play</Filter>
</ClCompile>
<ClCompile Include="..\p_action.c">
<Filter>P_Play</Filter>
</ClCompile>
<ClCompile Include="..\p_ceilng.c">
<Filter>P_Play</Filter>
</ClCompile>
......
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